Argyle King
Legend
The easiest way to do this seems to be to break it down by race, so...
Dwarf
1) In one campaign, I fluffed them to more like a cross between stereotypical Soviet-era Russians and the dwarves from Dragon Age: Origins.
2) I've used the way the Chronicles of Narnia shows dwarves quite a few times. Dwarf - WikiNarnia - The Chronicles of Narnia, C.S. Lewis
3) I've used Banestorm style dwarves a few times. GURPS Banestorm
Elf
1) I remember a D&D 3.5 campaign I ran in which I had an Elven empire which was modeled after Nazi Germany with a few minor influences from ancient Egypt. They took the whole idea of elves being superior to humans pretty far. It didn't stop there though; even among elves there where ideal ear angles and things like that. The closer you were to the ideal (which could be determined by measuring,) the more pure your elven blood is considered to be.
2) In my current campaign, elves are not forest-dwelling folk. They live on wide open plains in a semi-nomadic lifestyle. Being tall and lanky, they are built for sprinting and speed, and they prefer spears as weapons. Their cultural style is loosely based on some African tribes.
3) Once, as an experiment to see if any of the players would notice, I gave elves the personality of Star Trek's Vulcans.
Halflings and Gnomes
1) I've never been overly fond of D&D's vision of either of the common small-folk races, so the easiest change to make in some of the games I've run was to simply say they do not exist. Depending on campaign, they've been replaced by Woem (small Puss'N'Boots style catfolk,) Grippli, Banestorm Goblins, Nelwins, and various others.
2) On the other end of the spectrum from 1, I simply said halflings and gnomes were the same thing in a few games.
3) In the game with the Nazi Elves, gnomes were an offshoot of dwarves who were subjugated by elves and had accepted their place in the empire as being second class citizens -but still being far above how humans and other races were treated.
I'm sure there are others, but those come to mind easily.
Dwarf
1) In one campaign, I fluffed them to more like a cross between stereotypical Soviet-era Russians and the dwarves from Dragon Age: Origins.
2) I've used the way the Chronicles of Narnia shows dwarves quite a few times. Dwarf - WikiNarnia - The Chronicles of Narnia, C.S. Lewis
3) I've used Banestorm style dwarves a few times. GURPS Banestorm
Elf
1) I remember a D&D 3.5 campaign I ran in which I had an Elven empire which was modeled after Nazi Germany with a few minor influences from ancient Egypt. They took the whole idea of elves being superior to humans pretty far. It didn't stop there though; even among elves there where ideal ear angles and things like that. The closer you were to the ideal (which could be determined by measuring,) the more pure your elven blood is considered to be.
2) In my current campaign, elves are not forest-dwelling folk. They live on wide open plains in a semi-nomadic lifestyle. Being tall and lanky, they are built for sprinting and speed, and they prefer spears as weapons. Their cultural style is loosely based on some African tribes.
3) Once, as an experiment to see if any of the players would notice, I gave elves the personality of Star Trek's Vulcans.
Halflings and Gnomes
1) I've never been overly fond of D&D's vision of either of the common small-folk races, so the easiest change to make in some of the games I've run was to simply say they do not exist. Depending on campaign, they've been replaced by Woem (small Puss'N'Boots style catfolk,) Grippli, Banestorm Goblins, Nelwins, and various others.
2) On the other end of the spectrum from 1, I simply said halflings and gnomes were the same thing in a few games.
3) In the game with the Nazi Elves, gnomes were an offshoot of dwarves who were subjugated by elves and had accepted their place in the empire as being second class citizens -but still being far above how humans and other races were treated.
I'm sure there are others, but those come to mind easily.