RangerWickett
Legend
It's starting a new chapter of D&D, but trying to recall nostalgic gamers. It wants to be the perfect incarnation of D&D's many conceits, but novel enough that people will buy it as opposed to just playing older editions.
So, what sort of adventure path does it need?
In my mind, if the game is going to be modular, then the adventures should be too. Or rather, the adventures should provide excuses to add in modules, to try out different rules for a short period of time to see if you like them. Allow groups to dabble in different styles and philosophies of gameplay.
Basically, Planescape.
"You tumble out of the portal and smell incense masking the stench of blood, and hear the amused chatter of voices speaking Abyssal. When you orient yourselves, you see that you've appeared in the middle of a masquerade party of fiends, dressed in all manner of atrocities. The disorienting chaos of the Abyss affronts your mind. Here guys, you might want to read up on the Sanity and Madness module."
"The angel bows to you and begins a lengthy introduction of his liege lord. Here, let me begin the recitation while you guys brush up on the rules for Courtly Diplomacy."
"Yes, I know you jumped across the gap. The horde of slaad keep running after you anyway, completely ignoring the pit they're floating over. The last slaad in the line does look down briefly, and suddenly gravity takes hold of him. This is Cartoon Physics, remember?"
So, what sort of adventure path does it need?
In my mind, if the game is going to be modular, then the adventures should be too. Or rather, the adventures should provide excuses to add in modules, to try out different rules for a short period of time to see if you like them. Allow groups to dabble in different styles and philosophies of gameplay.
Basically, Planescape.
"You tumble out of the portal and smell incense masking the stench of blood, and hear the amused chatter of voices speaking Abyssal. When you orient yourselves, you see that you've appeared in the middle of a masquerade party of fiends, dressed in all manner of atrocities. The disorienting chaos of the Abyss affronts your mind. Here guys, you might want to read up on the Sanity and Madness module."
"The angel bows to you and begins a lengthy introduction of his liege lord. Here, let me begin the recitation while you guys brush up on the rules for Courtly Diplomacy."
"Yes, I know you jumped across the gap. The horde of slaad keep running after you anyway, completely ignoring the pit they're floating over. The last slaad in the line does look down briefly, and suddenly gravity takes hold of him. This is Cartoon Physics, remember?"