The spirit lets out a thunderous roar as Zuri's blade pierces deep into its crystallised form, engulfing the rogue in a sonic blast that shoves her back into the sharp stalagmites behind her. Rain's ward is up to the task of deflecting the blast as she begins to take the measure of her opponent.
The crystals of the spirit's body melt back into their original ethereal form.
The Ochre Jelly meanwhile merely sits wobbling ... like jelly, still severly disturbed by Wat's thunderous attack that still washes through its viscous form in wave after wave.
GM: | Round 2: You're Up!
The Jelly remains Stunned, so it's all in your favour now!
Wat was first to act last time and Dazed the Spirit. So Only Wat can benefit from the Dazed effect. The Spirit will no longer be dazed for any other PCs attacks.
Finish them! (If you can )
| |
[sblock=Summary] Echo Barrage vs
Rain 13 vs Will;Miss Zuri 15 vs Will;Hit
Zuri is Hit for
13 Thunder dmg and Slides 1 to H13 into Stalagmites for
1 dmg for 14 dmg total, leaving her bloodied.
Ochre Jelly wobbles a bit and then makes
save vs Stunned 7;Fail (Pretty important moment right there, the tide has officially changed in your favour!)
[/sblock]
[sblock=Status]
Minions 1,2,3: Destroyed
Mad Spirit: 40/72; Dazed (til end of Wat's Turn; first up in effect order) AP used
Ochre Jelly: 60/102; Stunned (Save Ends)
Sabynha: 15/28 HP; Second Wind Used (+2 defenses TENT); AP Used
Wat: 10/28 HP; Bloodied; AP Used; Dazed TENT
Rain: 29/31 HP; Second Wind Used
Zuri: 7/24 HP; Bloodied
Gray: 19/22 HP
[/sblock]
[sblock=Mad Spirit]40/72 HP AC 16 Fort 13 Ref 15 Will 14
Resist 10 Thunder; Insubstantial
That's all the info you have for now; Religion check for more info[/sblock]
[sblock=Ochre Jelly] 60/102 HP AC 15 Fortitude 16. Reflex 14, Will 14
Resist 5 Acid; Blinsight; Immune to Blind and Gaze effects
Nature check for more info
[/sblock]
[sblock=Terrain] Echoing Thunder: Creatures gain vulnerable 2 thunder while in this cave.
Stalagmites (Purple highlight on map): Areas of stalagmites on the map are difficult terrain. A creature takes 1d4 damage if it is pulled, pushed. or slid to a square that contains these long, sharp rocks.
Rocks: Rubble on the floor is difficult terrain.
Note: Squares with 50% of rubble/stalagmites count as that type of terrain
[/sblock]