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Blow Ups

Boz Shulun

First Post
Gamers sometimes take the games they play way too seriously. Sometimes that leads to confrontations. What causes the blow ups between players, or even with players and the game-master?

We look at this all too common occurrence at the table.

Please click here to listen to the episode.
 
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Umbran

Mod Squad
Staff member
Supporter
Haven't listened to the episode, however...

Most blow-ups at the table I've seen are not really about someone, "taking the game too seriously". The game is generally only a proximate cause, stand-in, or straw that breaks the camel's back. There's some other, far more real issue that's giving them grief, and the table is just where they happen to run out of spoons.
 

JediSoth

Voice Over Artist & Author
I've been present for two blow-ups.

The first was a game based loosely on Keep on the Borderlands shortly after D&D 3rd edition came out. I was playing a Paladin. One memorable encounter during a session in which we were looking for the missing sister of another PCs had us run face-to-face into the BBEG of the campaign. My Paladin naturally started chasing after him. He was obviously the leader of the bandits we'd been tangling with and defeating him would break their back, especially if we could defeat him but not kill him.

The player running the PC who was brother to the kidnapped sister went off on me. He started yelling at me, accusing me of abandoning the group in favor of some delusional quest to kill a guy we neither knew nor cared about, hoped my character was killed and/or flayed by demons. When one of the other players asked what his problem was, he started in on the personal attacks. The GM confirmed OOC that I was indeed chasing down the BBEG of the campaign, the person RESPONSIBLE for the kidnapping of his PCs sister.

It effectively killed the game and the group disbanded.

The second time was during a game I was running. The PCs were following a minor subplot (that I threw together at the last minute because the hook was an aside I just threw out there for flavor and didn't expect anyone to follow) and ended up defeating a medusa in her lair. One PC wanted to coup de grace her while she was unconscious the other wanted to turn her in for a bounty to the Brotherhood of Redemption (it was a Ptolus game--the brotherhood attempts to "reform" evil intelligent creatures). The PC who wanted to kill her did so and the other PC attacked him. The battle was short lived and one of the PCs died (I don't recall which one). The animosity generated during that session effectively killed my game (and that group disbanded as well).

I don't know if the 2-hour late delivery of food had anything to do with that particular conflict, but it certainly did not help anyone's mood that night.
 


Bleys Icefalcon

First Post
An interesting aside

We're deep into a 3.5 campaign, one where we allow any and all 3.0/3.5/Pathfinder/D20 Books, Tomes, Errrata, Modules, and even most fan developed monsters, races and classes. It's a hot mess of a game, and a hot mess of a group of characters:

1. A few relatively straight foreward charactors:

Rugburn - Human Scout
Azerbaijan - Teifling Sorcerer
Wallace - Human Psionicist

2. A couple not so straight foreward:

Bear Beard - a Gold Dragon Bloodline Human Paladin of Bahamut
Aphalia - A Human Amazon from the old Hollow World campain setting,
who is also a Psionic Wild Talent.

3. And a couple 'out there' toons:

Rhoarun - a fully insane, not really human anymore Binder (Tome of
Magic) that would endlessly 'bleed' from his several stigmata

Pereton - a Sun Elven Hunter from the Happy Hunting Grounds, Gestalt
Druid/Barbarian.

ok - so early on, waaaay back at first level, they encounter a Red Dragon - which uses some form of potent magic to alter time. They have been spending the last ten or so levels 250 years in the future, the world, people and loved ones they left behind in many cases gone, and the socio-political world about them an alien landscape where the Gods for the most part are dead, and the universe is ruled by these Dragon Lords... Bahamut no longer counted amoung their numbers. They Mistake the Red Dragon as an enemy (they still assume she is somehow behind it), never realizing her motivations (she's against the current regime), as she occasionally aids the party from time to time; though such aid is delivered in a brutal fashion: To Make them Stronger, they must be Tested. Such tests include an ancient blitheringly mad warforged berserker, an undead adult green dragon, and behing dropped into an anceint dungeon derived directly from an old Arduin Module "Welcome to Skull Tower", riddled with countless old school tricks and traps. Ultimately they discover the Red Dragon's lair - 250 years into the future - and work their way to an ancient elaborate iron door. They determine that for the door to be opened there is aa adjacent hole where someone must 'sacrifice'... something... though no one can determine what. The hole is roughly a foot deep, round and about 5" diameter. They use divination spells, psionic senses, logic... they poke it with sticks, toss in coins, even a couple minor majic items, using extreme care to not put any part of their own body in it. Nothing. Then the Binder, unexpectedly shoves his hand an lower arm in.

Our Paladin suddenly senses a vast evil emanating from beyond the door, and without hesitation hacks off the Binder's arm.

What follows was a MAJOR confrontation between the player controlling the Paladin, and the one controlling the Binder. Soon the entire group is embroiled in a massive argument; about alignments, demands of stripping the Paladin of his Knighthood and Powers, how people state their actions, timing and initiative, playing in character, out of character - we even coerce the DM into a redo - which goes just as badly the second time around as the Binder coyly shoves his arm back into the hole again - this time attacked by the Scout and the Paladin, where the Sorcerer and the Hunter attack them! The fight is so nasty, that the player of the Binder scoops up his books, punches a hole in the DM's garage wall, tells everyone they can go (rymes with truck) themselves and drives off like a bat out of hell. The game for the night ended moments later.

The fall out: That player and the DM quit the group. The DM quits DnD period. The entire adventure is abandoned, left in limbo, but, eventually, the rest of the group get's back together and starts a bi-weekly 2nd Edition Rules campaign.
 

Rune

Once A Fool
I've found that, as a DM, it sometimes helps to use of the phrase, "Are you sure you want to do that?" followed by a brief explanation of how a player's stated action might have consequences that haven't been considered. This more or less eliminates situations where all the PCs get locked into a course of actions (and consequences) because one of the players does something without thinking it through.

In my opinion, a DM can eliminate most potential blow-ups before they begin just by making sure everyone has a chance to get on the same page.

Of course, some players just love to create conflict--that's another problem altogether.
 

Boz Shulun

First Post
These are some awesome examples of blowups, thank you for sharing them.

When we recorded this episode, we knew that these things were not mutually exclusive to our table and that most gaming groups have endured them. It astounds me that a group of very intelligent people (gamers in general) can be so childish and base when it comes to their games. Believe me, as stated in the episode, I am not exempt from this criticism.
 



Last year I joined a new group playing Pathfinder and we were playing the Serpent Skull's AP. My character was a dwarf cleric who worshiped Cayden Cailean. Anyhow we had a CN wizard in the party and my dwarf loved playing jokes on people. He liked to urinate in his own flask then cast the spell Enhance Water and basically "recycle" and be environmentally responsible.

The blowup happened when my dwarf took the wizard's flask and started to urinate in it, the wizard didn't find this nearly as funny as I did. He proceeded to throw a javelin at my character and hit him in the leg. I backed off still chuckling and was going to heal myself and call it good, but the wizard continued on and started using very lethal spells trying to kill the dwarf. The paladin had to step in and knock the wizard out before he would stop.

The player for the wizard quit the game that week. I didn't care for his behavior at the table for a joke where he could have tried to get back at me in a different form rather than trying to kill an ally. Alas, some people take things too seriously.
 

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