Future of D&D Keynote Speech [UPDATE - with video!]

mudbunny

Community Supporter
In both cases, it's not too soon for a statement of intent.

If they're going to have an open license (especially if it's not an existing license), then there's a very slow process involving legal. If they're going to have some sort of electronic tools, those tools will take a long time to develop. In both cases, they're long processes - they should be getting started.

I am sure that they have already started. And, from a tweet I saw zip through my feed yesterday, I do know that Greg Leeds has said that they want to get out some sort of digital tool set for Next, but that it is way, way too early for them to state anything beyond that.

Latest estimate I saw was just over 70k, giving $8.4Mish per year. Which, for a company the size of Hasbro may well not worth bothering with.

For Hasbro, maybe not. But for WotC, as something that can be used to meet this mystical $50M a year that gets thrown about, it may be very significant. In addition, it is money that is predictable. They can get a guaranteed amount of money each month from it by looking at the subscriptions. Splatbooks are much more fuzzy and require guesses.

It's also important to note the costs associated with DDI. Developing the existing tools was expensive. Maintaining the servers, developing material for the magazines, and applying the errata are all expensive.

There's absolutely no guarantee that DDI has been a profitable venture, taken over the whole of the 4e edition cycle. That being the case, Hasbro may well be hesitant about investing another tens of millions in developing another new set of tools for 5e.

That is true, but the prevalence of smartphones and tablets as compared to when 4E was initially in development make a much stronger argument for developing them.

I'm pretty sure the local RPG retailers would hate that idea as much as record stores hate iTunes. It would pretty much ensure they would stop selling D&D altogether.

Well, the difference is that the DDI app-store would be a place where people could put their D&D Next apps up for download. They could put their 3PPs (adventures, classes, etc) up for sale, etc.
 

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Argyle King

Legend
Two quick thoughts:

1) I don't want to have to pay to subscribe to DDI just to be able to purchase digital files of things. Likewise, I don't want things to be in some sort of special format which requires me to use a DDI app to use. (For what it's worth, I hate iTunes.)

2) On the other hand, if I can subscribe to DDI and get access to the entire back catalog, what stops me from subscribing for a month; getting everything I want, and then ducking out like people do now?
 

Truename

First Post
7. Random WTF thought: Given the positive attitudes & desire to “right the wrongs”, what really drove Monte Cook to exit WotC? ‘Cause this seems like a design environment he’d love.

He was pretty clear that his reasons for leaving were "corporate," not "design." Knowing big companies (and I do), it could have been as simple as an overly-constraining IP assignment clause in the contract, combined with inflexibility on the part of Hasbro HR and Legal. I've had to turn down good, interesting work for similar reasons myself.

(And before you say, "but he already signed a contract," it's quite possible they started with an interim contract for $X and ran into problems once they tried to do a long-term contract for $X*10. Stupid things happen in big companies. Or maybe Cook was the inflexible one. Or something else happened. Who knows. My point is that it's extremely plausible that Cook's beef was with the corporate bureaucracy, not the D&D people.)

Latest estimate I saw [for DDI] was just over 70k, giving $8.4Mish per year. Which, for a company the size of Hasbro may well not worth bothering with.

It's also important to note the costs associated with DDI. Developing the existing tools was expensive. Maintaining the servers, developing material for the magazines, and applying the errata are all expensive.

One to three million per year is a reasonable guess for DDI costs. A developer costs $150-250K per year (salary + benefits + facilities) and the DDI team is not large; server costs are negligible these days; applying errata is data entry (cheaply outsourced); new material is mostly being done by freelancers.

My guess is that DDI net profit is on the order of $10M per year as a reliable, recurring revenue stream. (Yep, it's a total guess. I'm assuming the forum numbers are a very low floor, based on my purely anecdotal experience that I'm the only one of 3-4 DDI subscribers in my group that has a WotC account.) Given that $50M is the target for a Hasbro brand to be considered a "major brand" deserving targeted Hasbro investments, $10M per year would make DDI a golden goose indeed. Even $5M a year, the most conservative estimate I can come up with, is significant.

My guess is that DDI is what's making an extended playtest possible. Along with fiction, I'd bet it's the real D&D revenue stream.

There's absolutely no guarantee that DDI has been a profitable venture, taken over the whole of the 4e edition cycle. That being the case, Hasbro may well be hesitant about investing another tens of millions in developing another new set of tools for 5e.

Given the Gleemax debacle, you're probably right. I suspect those loans have been paid off (or written off) by now, but I agree. The D&D brand is unlikely to get more Hasbro investment.

That said, D&D is (presumably) profitable and can fund its own activities. Hasbro investment is required for big pushes, but not for continuing operations and minor expansions. Given that programmers are very expensive, and also hard to hire these days, I expect we'll see DDI focus on crowd-pleasers that take minimal programming. A good example would be converting previous edition material to electronic form and releasing them as DDI-only.

Similarly, I'll bet we get a Compendium-alike for D&D Next, but we may not see a Character Builder, or at least not one that's as sophisticated as 4e's.
 

Dire Bare

Legend
On the other hand, if I can subscribe to DDI and get access to the entire back catalog, what stops me from subscribing for a month; getting everything I want, and then ducking out like people do now?

If the digital gamebooks require a proprietary viewer, than once you stop paying your subscription fee, you lose access to the books. Simple enough. It's why I think this sort of method is likely. Also, the gamebooks won't be released all at once, but spread out over time.

But even if a subscription option is available, doesn't mean there also won't be an a la carte option ("micropayments"). Visit Comixology for an idea on how that works with digital comic books.
 

Alarian

First Post
Barf-fest
Put the Realms out of it's misery, please!
Another world shacking event, but oh no they say it isn't!
YAWN!

This I agree with, lets quit beating this dead horse. Let the poor guy die. FR has been revisited too many times already. People that want to play in the FR already have a lifetime of material to choose from. I would have liked them to either come up with a new setting or pick one of the other many underdeveloped ones.

One of the things I enjoy doing when starting out with a new system is exploring a new world as well. Not re-trudging through an old world in my new shiny boots.


the apathetic applause at the announcement of THE SUNDERING summed it up, really.

just cause I have great deal of gratitude and respect for those involved, doesn't mean we should pussyfoot around this.
D&D is in DEEP poop.
A well made, turn based, 4th ed D&D computer game would do vastly more to halt D&Ds decline than all the shenannigans so far.
1st to 3rd ed are not very good for current youngsters to pick up for one glaring reason *beyond lack of computer version*
WHACK A RAT

roll dice batter each other, no movement like DUH?! (oh, 3..5 had soem but was pain to do)
Kids are used ot DYNAMIC combat, because, its more fun, it's more realistic
4th ed got that right (has issues but got us away from idiot Whack-A-Rat gameplay, attacks moved enemies etc)

Yea, lets create another version of D&D even more like 4th and watch even more people flee. Trying to make D&D play like a computer game sounds like a truly horrible idea. If I want to play a computer game I'll...get on my computer. Their goal is to bring old player back while drawing in new. Not ensure all the old players never return as well as make even more people who are hoping for the next great version find another system to call home for good.

Up until recently D&D was king when it came to RPG's. It no longer is. Lets hope 5th can put them back on the track to that goal. From what I'm seeing, I'm guessing there is a chance. I'm liking what I've seen so far and I'm only hoping it continues going down the same path.
 
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delericho

Legend
One to three million per year is a reasonable guess for DDI costs....

My guess is that DDI net profit is on the order of $10M per year...

I'm inclined to concur on both of those. The only thing I would question is this:

I'm assuming the forum numbers are a very low floor, based on my purely anecdotal experience that I'm the only one of 3-4 DDI subscribers in my group that has a WotC account.

For exactly the reason you give - that it's anecdotal. (I would also guess that the big increase in numbers reported since the 5e announcement is not new subscriptions, mostly, but rather that a lot of existing subscribers have set up their accounts for playtest/discussion purposes.)

But that's all guesswork, of course.

My guess is that DDI is what's making an extended playtest possible. Along with fiction, I'd bet it's the real D&D revenue stream.

That's a very interesting point, and one I hadn't considered. You may well be right.

(I had assumed that a very successful DDI would preclude a new edition so soon, because it would mean changing all the tools and risking the revenue stream, which seems like a huge risk.)

Given the Gleemax debacle, you're probably right. I suspect those loans have been paid off (or written off) by now, but I agree.

The losses will certainly have been written off, and wouldn't play any factor in deciding whether to continue with DDI. But when it comes to considering a new major investment for new tools, that's another thing...

Given that programmers are very expensive, and also hard to hire these days, I expect we'll see DDI focus on crowd-pleasers that take minimal programming. A good example would be converting previous edition material to electronic form and releasing them as DDI-only.

Similarly, I'll bet we get a Compendium-alike for D&D Next, but we may not see a Character Builder, or at least not one that's as sophisticated as 4e's.

My gut feeling is that this is right on all counts. I would also expect a significant reduction in errata/revisions (as these require ongoing development work, not just maintenance), and that the magazines will probably be first merged, then further reduced, and then essentially wound up (for the same reason).

(Incidentally, I should maybe note: I absolutely support WotC's right to stay quiet on this issue, or indeed any other. Likewise, they can choose to go whatever way they prefer going forward; again, that's their prerogative. I'd just really like to know. :) )
 

Korum Emrys

First Post
When will the back versions of previous versions of AD&D & D&D be available!!! Will there be another fee for downloading them again..?
 

Sonny

Adventurer
If the digital gamebooks require a proprietary viewer, than once you stop paying your subscription fee, you lose access to the books. Simple enough. It's why I think this sort of method is likely. Also, the gamebooks won't be released all at once, but spread out over time.

But even if a subscription option is available, doesn't mean there also won't be an a la carte option ("micropayments"). Visit Comixology for an idea on how that works with digital comic books.

While I would prefer pdfs. A proprietary viewer where my whole library of purchased books sits in the cloud and is available for download as needed, ala Comixology wouldn't be a bad thing.

In fact, Comixology's ease of use is the only reason I started reading (and thus buying) comics again.

It's understandable that WoTC may simply be required to have a protected format this time around to please the higher ups.
 

Dire Bare

Legend
When will the back versions of previous versions of AD&D & D&D be available!!! Will there be another fee for downloading them again..?

They stated that digital releases of the back catalog would begin in early 2013, which could be anywhere from January to March, or later if there are delays.

It's unlikely they have records of who purchased the older PDF files, and very likely that if you want the "new" file, you'll have to pony up again. But they have mentioned nothing about pricing yet, so we'll find out later.
 

Magil

First Post
I was starting to feel a bit left out when Mearls starting talking about "why people play DnD," because he didn't list very many reasons that I originally got into the game for. I did start playing with 3rd edition, and I had a lot of fun with it--but most of what I focused on was combining various classes, feats, and items together to make powerful characters. It sure didn't help that, in a 1 hour 10 minute video, they spent about 10 minutes discussing the mechanics of DnD Next and 1 hour talking about stuff I don't care about.

I almost feel like I'm being treated as the red-headed stepchild here because, yes, I do care more about the mechanics and creating interesting combinations with my characters' abilities, feats, items, and overall build. Yes, I often create a build that is sound mechanically and work out a personality/background afterwards. Which isn't to say I do no roleplaying, I do try to get "into character," and when I'm at the table, I don't just say "I use X ability on the monster," I say "I point my staff forward, thunder sounds, and a blast of lightning strikes the goblins I indicate." Moreover, I play the game too.

Maybe I'm being too sensitive here, but I'm really feeling like this edition was built to try and "accommodate everyone"... except people like me. At least, that's what they're making it sound like. I'm starting to become more than a bit concerned about things like feats being "packages" that can't be customized, extremely different classes being naturally difficult to balance (one of the reasons I immediately jumped ship from 3rd to 4th was because of the issue of class balance), and "3 HP and basic attack" monsters... but most importantly, I don't feel a case is being made to convince me to give the new edition a shot. I think they need to step up their game if they have any interest in catering to the gamest crowd.
 

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