Fanaelialae
Legend
It sounds to me like your group simply enjoys a hack-and-slash play style, while you'd prefer a more varied experience. That problem has been around since before the advent of MMOs; it's probably been existent for as long as D&D's been around.
Back when my group and I played WarCrack, we'd raid on Saturdays and play D&D on Sundays. Our D&D games often featured little to no combat.
The trick might be to demonstrate to them that they can have fun in more ways than just H&S. If you know a good role player, ask him or her to play a few games with your group. Then reward the heck out of role play; make it as fun and awesome as you can. Hopefully they'll pick up on the fact that they might have more fun trying new things, rather than just auto-attacking.
Of course, tastes vary. If H&S is their one true preference, you're unlikely to sway them.
Back when my group and I played WarCrack, we'd raid on Saturdays and play D&D on Sundays. Our D&D games often featured little to no combat.
The trick might be to demonstrate to them that they can have fun in more ways than just H&S. If you know a good role player, ask him or her to play a few games with your group. Then reward the heck out of role play; make it as fun and awesome as you can. Hopefully they'll pick up on the fact that they might have more fun trying new things, rather than just auto-attacking.
Of course, tastes vary. If H&S is their one true preference, you're unlikely to sway them.