So.... I know that using shrink item on a boulder or anything else stupidly big and heavy can deal significant damage when dropped with mage hand on an enemy, however. I was thinking of some sort of combo when looking at some interesting exotic weapons with inspiration from the anime Bleach. Here we have this guy who can extend his sword with the speed of light. Quite badass.
What if this principle was used in d&d 3.5 with the spell shrink item?
Some combos could be with very very large arrows you shrink, shoot and "detonate" either before or after hitting the opponent. Same principles goes for other ranged weapons.
Other approaches could be with a flail or whipe-like weapon with evil spikes, alchemist fire, and poison, hit the square on or above the opponent and release the spell. Logistic problems might occur with transportation of such weapons of course
I am inclined to believe other people already wrote about this, but I have not found anything yet. Maybe my google fu is weak.
Is it possible to do it with the rules in the game and do you have some interesting ideas of how to "optimize" or "abuse" this idea?
What if this principle was used in d&d 3.5 with the spell shrink item?
Some combos could be with very very large arrows you shrink, shoot and "detonate" either before or after hitting the opponent. Same principles goes for other ranged weapons.
Other approaches could be with a flail or whipe-like weapon with evil spikes, alchemist fire, and poison, hit the square on or above the opponent and release the spell. Logistic problems might occur with transportation of such weapons of course
I am inclined to believe other people already wrote about this, but I have not found anything yet. Maybe my google fu is weak.
Is it possible to do it with the rules in the game and do you have some interesting ideas of how to "optimize" or "abuse" this idea?