tlantl
First Post
Never played 1e so how it was back then isnt really of interest to me. My earliest game was AD&D and we houseruled it so much it would have been barely recognizable to anyone comparing it to RAW
FYI 1e is AD&D
Never played 1e so how it was back then isnt really of interest to me. My earliest game was AD&D and we houseruled it so much it would have been barely recognizable to anyone comparing it to RAW
Um... I think there's been a slight misunderstanding here.Never played 1e so how it was back then isnt really of interest to me. My earliest game was AD&D and we houseruled it so much it would have been barely recognizable to anyone comparing it to RAW
Um... I think there's been a slight misunderstanding here.
Normally, the term "1e" is used to mean AD&D (as opposed to the 2nd edition of AD&D or "2e").
"Basic" D&D is usually abbreviated as "BD&D", or referred to by the (I think) author of the version: Holmes, Moldvay or Mentzer.
See this Wikipedia article for some additional details.
Interesting. On ENWorld, I usually see it referenced as "Basic" D&D (as opposed to "Advanced" D&D).Actually most of the people who played (and play) what you call "Basic D&D" refer to it as "Classic D&D". And the white box sets that AD&D grew out of are usually referred to as "Original D&D" (or sometimes, "0e").
This is reflected in the adventures. At first level you're not guarding caravans or exterminating giant rats in a basement. You're wiping out tribes of kobolds and saving the town. You can survive dangerous fights, have four or five battles in rapid succession, and finish the day fighting a large dragon.
Keep on the Shadowfell begins with the PCs fighting eight kobolds. Eight!
One day of adventuring, and they've killed 30 kobolds and saved Winterfell.
Is this bad? Nope. Just depends on your game. Any campaign or story that started at a higher level in earlier editions would work fine in 4e.
Dragonlance as an example, 1st instead of 7th.
I'm more curious about where the majority actually lies.
Simply put, I couldn't disagree more. I don't even know where to start, honestly.As masochistic as it sounds I think random, brutal deaths at first level are pretty important to the feel of D&D for me.
....
I don't know that new players nowadays need to be guaranteed an easy, fun first experience.
The difference is that CRPGs have difficulty sliders, and are generally set to fairly moderate-low by default. Just like I'm suggesting for D&D. Also, you can save and reload, which is another substantial difference.Almost all new TTRPGers are going to have experience playing RPG videogames, many of which are quite difficult (Dark Souls anyone?). I think making sure that the DMing experience is smooth and easy is far more important than the playing experience when it comes to creating and sustaining new gaming groups.
Why?I couldnt disagree more. NPC classes are a positive to the game and to world building IMO and losing them would be losing an extremely valuable tool for fleshing out your game world.
Your tone is unneeded. I almost walked away from the discussion rather than reply.Eight? Eight kobolds vs five first level PCs. Yup. Sounds about right by historical D&D standards.
In 3.0 Kobolds had a CR of 1/6. A CR1 encounter for four PCs would therefore be six kobolds. You really want to quibble about the difference between six kobolds vs four PCs and eight kobolds vs five PCs? In 3.5 kobolds were upgraded to a CR of 1/4. Only a slight difference.
So I guess you didn't like 3e then? And that the PCs were too heroic there too?
So let's look at the 2e Kobold. "Kobolds will ... think twice about attacking humans, elves, or dwarves unless the kobolds outnumber them by at least two to one. ... Should the kobolds be reduced to only a three to two ratio in their favor, they must make a morale check."
Eight Kobolds vs five PCs is almost exactly a three to two ratio in their favour. One single kobold falls and the kobolds are making morale checks. The game is openly telling you that Kobolds won't attack in numbers as small as eight to five.
I guess 2e is off the table. And 1e with it.
Um... I think there's been a slight misunderstanding here.
Normally, the term "1e" is used to mean AD&D (as opposed to the 2nd edition of AD&D or "2e").
"Basic" D&D is usually abbreviated as "BD&D", or referred to by the (I think) author of the version: Holmes, Moldvay or Mentzer.
See this Wikipedia article for some additional details.
Really - why? What worldbuilding goal is served by having farmers and blacksmiths use the same class/level restrictions as PCs?
-O