TyrantLobe
First Post
Hahahahahaha. Awesome.
Don't be dogging on my man Artoo.
Really, if it hadn't been for R2 - the real hero of Star Wars - there would have been no movie.
1. Without artoo, princess would have been caught escaping Naboo; trade federation would have won right there.
2. Artoo notices the message from Geonosis. Without him, Kenobi would have perished and the droid army's factory would have gone undetected.
3. Artoo fends off a buzz droid attack (Kenobi's droid failed miserably), allowing Anakin to get both his and Kenobi's ships onto the Invisible Hand.
4. Artoo not only had the death star plans, he kept Luke and the others getting mashed in the garbage disposal. He also keeps Luke's X-wing stable enough so he doesn't crash like Porkins and takes a shot that probably would have otherwise hit the cockpit (and gets dissed/ignored by Luke upon return to Yavin IV)
/R2 had to keep Luke alive in order to tempt him to the Dark Side. The others were expendable.
5. Artoo fixes the Falcon's hyperdrive in under five seconds (whereas Han, Chewie AND Threepio couldn't fix it with days of work), allowing the heroes to escape Bespin
Yep - see my comment above about hyperdrives. Sort of convienent that they could suddenly now get away, eh?
6. Artoo infiltrates Jabbas palace and provides Luke with his lightsaber at a critical point. Also, he and Threepio create a diversion allowing the ewoks to ambush the imperials on Endor and once again! saves Han and the others from execution (I can almost hear him yelling "Go Wolverines!" in binary).
Watch the start of this:
http://www.bing.com/videos/search?q...20DB81C610437C85375E20&view=detail&FORM=VIRE2
Who came up with this elaborate plan? Basically R2 wanted to push Luke to use the edgier side of the Force to help with the turn (mind tricks, infiltration).
R2 is behind all of this. Its clear as day if you open your eyes
(FYI - I only post this cuz R2 is my fav character)
(FYI - I only post this cuz R2 is my fav character)
Good question!Here's a question specific question about Savage Worlds:
How well could it handle lightsaber duels? I'm not looking to have 20 round duels, but they should also be dramatic and last longer than 2 rounds.
Good question!
Why am I thinking a bizarro adaptation of the Chase rules would be a cool way to handle lightsaber duels? Hmmm... It's an idea, but not at all formed. I think it could work pretty darn well, though, representing the turn and tide of an extended battle.
-O
My vote is for the d6 WEG game. Fun game. I GM'd it for a couple of years for a mix of Jedi and non-Jedi PCs.I've listed some observations (and concerns) about the systems I've looked at. I'd be greatful for any well conceived and supported opinions anyone may have.
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D6 Star Wars
This is the system I know the least about. I remember reading through it back in the 90's and thinking it sounded fun. I know that many people still profess love for it, but I' like to know what the pros and cons are.
If I was GMing it, I'd be wary about what books you allow. I was only allowed the core book, but there are plenty out there (incl. for Jedi).