(un)reason
Legend
Dragon Issue 346: August 2006
part 5/6
Impilitur, the forgotten kingdom: The Realms gets another bumper sized article to make up for it's time off. Impilitur is another of the many places that hasn't been revisited in detail this edition. And at a full 15 pages, this easily feels like it could be a proper chapter in a more general regional sourcebook. And as a place that's dealt with a demonic invasion in recent history, there's plenty of reasons for adventurers to want to go there, even if the people are generally good and committed to their gods. With both a map and a timeline along with all the info on NPC's and places to go, it feels like they've gone to some effort to keep it friendly to casual readers, but it's long and detailed enough to give something new to the hardcore fans too. I must admit that I found myself skimming rather than reading properly at some points, but this is still pleasingly ambitious, and as a 5th article in a row that's light on mechanics, I think it shows them reaching the limits of what they can do in this direction again, short of doing connected multi-parters like the 9 hells or Incursion. Still hoping Erik has a few more strings to his bow he hasn't shown us yet.
The ecology of the rust monster: Rehash again? There are plenty of screwage monsters you haven't covered yet. Couldn't you do nilbogs, yellow mold or something? And since Ed did it last time, you've got some pretty big shoes to fill here. Curiously, they do try and make the coverage quite different, avoiding the complex biological/rules lawyerly questions Ed tackled for a combination of descriptive stuff, IC legends of the creature, and OOC stories from big game designers about the OOC history of the creature, including Gygax recounting the tale of how he based it off a little plastic toy he picked up on the cheap. Although it has less game useful material than the old ecology, and loses marks for being rehash in the first place, I think it just about justifies it's place, reinforcing that this is one of the more important creatures in D&D's history as a whole, as well as having a slightly different format to most of the recent ecologies. Now, if only there were some big important creature they haven't covered here before, so they could really go to town.
part 5/6
Impilitur, the forgotten kingdom: The Realms gets another bumper sized article to make up for it's time off. Impilitur is another of the many places that hasn't been revisited in detail this edition. And at a full 15 pages, this easily feels like it could be a proper chapter in a more general regional sourcebook. And as a place that's dealt with a demonic invasion in recent history, there's plenty of reasons for adventurers to want to go there, even if the people are generally good and committed to their gods. With both a map and a timeline along with all the info on NPC's and places to go, it feels like they've gone to some effort to keep it friendly to casual readers, but it's long and detailed enough to give something new to the hardcore fans too. I must admit that I found myself skimming rather than reading properly at some points, but this is still pleasingly ambitious, and as a 5th article in a row that's light on mechanics, I think it shows them reaching the limits of what they can do in this direction again, short of doing connected multi-parters like the 9 hells or Incursion. Still hoping Erik has a few more strings to his bow he hasn't shown us yet.
The ecology of the rust monster: Rehash again? There are plenty of screwage monsters you haven't covered yet. Couldn't you do nilbogs, yellow mold or something? And since Ed did it last time, you've got some pretty big shoes to fill here. Curiously, they do try and make the coverage quite different, avoiding the complex biological/rules lawyerly questions Ed tackled for a combination of descriptive stuff, IC legends of the creature, and OOC stories from big game designers about the OOC history of the creature, including Gygax recounting the tale of how he based it off a little plastic toy he picked up on the cheap. Although it has less game useful material than the old ecology, and loses marks for being rehash in the first place, I think it just about justifies it's place, reinforcing that this is one of the more important creatures in D&D's history as a whole, as well as having a slightly different format to most of the recent ecologies. Now, if only there were some big important creature they haven't covered here before, so they could really go to town.