herrozerro
First Post
So first level fighters should have a specific rule that allows them to override the default rules for fighting?
The rule for how to interpret HP is activated SPECIFICALLY when a foe's HP level changes, including the express directive that any attack which reduces that foe to 0 HP was a DIRECT STRIKE. The specific rule overrides the general one, but which is which? They are at odds with one another. Are you saying HP mean something different for fighter attacks than other fighter's attacks? That's kind of odd.
Besides, at 0 HP, you cannot ignore the definition of Hp even if you wanted to, it's the only rule that states that the foe is killed or rendered unconscious, if you ignore that your GWeefer can just keep attacking forever and the foe never drops, his HP keep descending into the negatives.
You clearly haven't thought this through. Get back to me when someone is willing to pay you for your game design skills, instead of attacking mine, or using canards like that rule of thumb which you don't understand.
Actually it is you who needs to rethink the whole process.
The general rules of combat are roll attack, if you hit roll damage. These rules are the general rules that apply for everyone. The specific rule is that a character with GWF also applies some damage when he or she misses.
General rules are rules that the base game assumes, specific rules can alter those baseline assumptions. Take evasion for example, saves in general for a lot of damaging effects deal half damage, a character with evasion instead overrides those general rules and instead takes no damage. Is this a rules contradiction? The spell says that a target missed takes half damage, but the character says he takes no damage. It's easy enough to solve because DD is an exception based game.
Your claims that rules contradictions should be removed from the game holds no merit, otherwise a good portion of the game should be thrown out as well.