Hussar;6287817We have two camps said:
Imaro[/I] is playing a 3.5e Barbarian at my table. He has a code exactly the same as he's posted above. He claims that his barbarian is honourable by the code of his tribe. Ok. Fair enough. Because I believe that honourable is a lawful trait, his Barbarian just became Lawful, which means he may no longer advance levels in Barbarian.
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Imaro are you happy at my table? Has your gaming experience been improved? Note, you've said that it is absolutely my right as the DM to dictate alignment and adjudicate alignment in my game and you will abide by that adjudication. So, I have made my adjudication and you are now stuck as a 3rd level (or whatever level) barbarian and you may never again take barbarian levels and may no longer Rage.
In order to regain your class abilities and advance again as a Barbarian, you must now act in a manner that is dishonourable to you code that you have created.
Are you a happy player?
There aren't though. There are correct answers to Good and Evil but that is very different. An action can be the correct action to take and still be Evil. For example a group of good aligned characters has taken the Big Bad prisoner, do they take him in to face justice knowing he may well escape, or do they execute him here and now knowing the act of killing a helpless opponent in cold blood is an Evil one? Alignment has nothing to do with what's "right" unless the GM decides that Good is always right and Evil is always wrong. Showing mercy and letting someone live might be the right thing to do, the players and characters have no way of knowing for sure until they see the results of their actions, but it is the Good thing to do.
Alignment is only as restrictive as the GM and players make it.
Two posts that sum up the positions.
It's really too bad [MENTION=22779]Hussar[/MENTION] and [MENTION=48965]Imaro[/MENTION] could not discuss their respective views on alignment and come to a solution for this game, at this table. How unfortunate that the Barbarian must be Lawful if he has a single trait [MENTION=22779]Hussar[/MENTION] perceives as Lawful. Of course, no character could ever be Chaotic with even a single non-chaotic trait, and the big "+" between the LC, CG, LE and CE boxes? That doesn't exist - that Barbarian cannot possibly be Neutral - he's either 100% Lawful or 100% Chaotic. His alignment will potentially change with each isolated action he takes, all read out of context. If that's the way you view your alignment (which it seems to be from your posts), then I agree you should not use it. But this isn't D&D alignment, it's some warped dictatorial vision of alignment rules which comes from parts unknown.
And, of course, whatever decision is reached on a single issue, at a single table, for a single game, must apply forevermore, in all past, present and future games, at all tables. [Hussar seems the epitome of Lawful, don't you think?]
In Dannorn's game, we take matters in context. We recognize that "absolute good" and "perfect law" will rarely, if ever, be achievable. Is executing the Big Bad Good? Well, it does not altruistically spare his life, so how can it be? Well, what about taking him back to face justice, knowing that his power is such that he will almost inevitably escape, and kill innocents, violating the requirement of Good that we protect the innocent. So...
In [MENTION=6762594]Dannorn[/MENTION]'s game, our characters role play their decision. Which aspects of Good must take precedence here? Perhaps our views are tempered by our views on Law or Chaos. Maybe some characters are pretty compromising (neither G nor E, but N). We have a moral dilemma (Hussar is bored because he doesn't expect to get any xp for this aspect of play, but that's another thread entirely). Our characters are motivated by concerns of Good, but no perfect Good solution exists. They come to a decision, and the GM assesses that there were no "perfect good" choices, and the PC's made their decision based on reasonable precepts of conflicting aspect of Good, so their alignments are perfectly safe.
In [MENTION=22779]Hussar[/MENTION]'s we cannot take a Good action, so we all now all Evil. Well, it was a good run - we stayed Good for three whole encounters this time. But not to worry - as soon as we help a little old lady cross the street, he will shriek that we have taken a single Good action, and are all Good again.
Did I get that right?