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Parmandur

Book-Friend
But then how do you define a "good" life?


Precisely!

That is where the action in ethical debates lies between real moral systems. Utilitarianism defines good as maximizing pleasure and minimizing pain, while Aristotle preaches finding the virtuous mean between vicious extremes and the Buddha teaches detachment as the path to happiness. Differing systems make claims about what works and doesn't work; these can, in fact, be tested.
 

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Alzrius

The EN World kitten
Precisely!

That is where the action in ethical debates lies between real moral systems. Utilitarianism defines good as maximizing pleasure and minimizing pain, while Aristotle preaches finding the virtuous mean between vicious extremes and the Buddha teaches detachment as the path to happiness. Differing systems make claims about what works and doesn't work; these can, in fact, be tested.

No, they can't be tested; the efficacy of these methods are going to vary - wildly - by different people, even when performed the same way. Saying that you can compare how fulfilling life as a utilitarianist is versus life as a Buddhist is clearly false.
 

Parmandur

Book-Friend
To be fair, there is a certain amount of axiomatic assumption; just as there is in believing in the reality of the sensible world.
 

Alzrius

The EN World kitten
To be fair, there is a certain amount of axiomatic assumption; just as there is in believing in the reality of the sensible world.

The two are not comparable, at least not to the degree to which you're positing. As I mentioned before, no matter how much you think you'll fly, you'll still be observed to fall if you jump off a cliff. But if you think that a certain style of life is making you happy, an observer is going to have a harder time providing evidence that you're not really as happy as you think you are.
 

pemerton

Legend
no one can tell objectively if the Great Wheel is true or not in the setting.

<snip>

To less favor the Great Wheel and to give more credence to the idea of the Center of All, I would gladly propose eliminating that rule. Would there be any case (aside from "Keep everything the same") for keeping it, I wonder? It always seemed to me to be one of those rules like "Drow equipment vanishes in sunlight" that was kind of designed around a paranoia of PC's getting their hands on treasure, but since I never used it, I might be missing some other benefit of it.

Without it, would there be any other mechanical, in-setting reason to favor that map over some other? We might get rid of those, too. I prefer my PS more subjective than that!
Another reason, at least as the Great Wheel is presented in MotP, is the preponderance of gates to neighbouring planes found on the upper levels of each plane.

For instance, there are lots of portals from Acheron to Hell and vice versa, but very few from Acheron to Pandemonium.

These portals are a mechanical instantiation of the original idea that you could physically move from one plane to the other; they try to maintain that as feasible but reconcile it with the infinity of each plane.

Plotting these portal densities will produce a Great Wheel-esque geography - and not surprisingly, given that their whole point was to preserve a feature of the setting that was inspired by that geography.
 

pemerton

Legend
I remember the 4e Monster Manual; the bland, boring stat blocks mile after mile with nothing more than a picture or a few sentences to explain what a monster is, does, and is used.
There's no arguing with taste, but the description here is just not true. The highights of the 4e MM are demons, devis, goblins and dragons, but other creatures also have lots of description associated with them.

The 4e MM has more flavour text than the 3E or 1st ed AD&D ones (let alone the original Book 2 Monsters & Treasures!). It is probably on a par with the 2nd ed one, but in place of ecology and demographics it offers mythic history and politics.

Yeah, the 3e Monster Manual (looking back on it) was pretty rough too. For some odd reason through, I was able to pull more out of it than out of 4e's; perhaps it all came down to presentation or whatever.
Perhaps. The 3E MM has never inspired me to do anything, whereas the 4e one has inspired me to use creatures in ways that I otherwise would never have thought about.
 

pemerton

Legend
I mean, no one in the real world has ever proposed rendering down 16 year olds as far as I know, but there are some real-world horrors or simple tragedies that someone somewhere thought they were on the side of moral good on for perpetrating.
Sure. But this doesn't tell us that beief entails moral truth. It just tells us that some people's judgements of right and wrong are flawed.

PS typically plays in a space where it's not obvious, and then asks the PC's to decide. It plays in those places using D&D's alignment as a tool, showing where it's not obvious if an action is Good-as-defined-by-D&D or not, Evil-as-defined-by-D&D or not and inviting the PC's to figure out what they think about it.
To me this seems harmless, and indeed the basic starting point for any serious RPGing - I think D&D-stye GM-adjudicated alignment is a serious obstacle to RPGing, at least as I like to do it - although the D&D system of alignment categorisation seems largely redundant at this point (why would anyone use D&D's alignment system to try and think hard about real moral questions, unless they had already inherited as a legacy component of their game?).

It's the "belief makes truth" thing that I think is half-baked.

I don't see why that'd be so. I'm not aware of any "no philosophy" rule on EN World.
But there is a "no politics" and "no religion" rule, and meta-ethical discussion can easily cross into those fieds.

I'm always skeptical when one person ascribes a "mainstream view" to a group at large; that said, I'm not in much of a position to refute it either, so I'll say that if that's the mainstream view of English-language philosophy in general, then I find myself disagreeing with it strongly.
Disagreement is your prerogative. And if you don't believe me, pick up a recent volume of Ethics, or Philosophy and Pubic Affairs.

The main reason that most serious philosophers in the analytic tradition are moral objectivists is because it is hard to give a technical account of non-objective morality that accomodates our experience of using moral language and engaging in value-driven practices.

Here is a trivial example: A does X. B asks A "Why did you do X?". If A answers "Because I wanted to!" A has given B a mechanical explanation for his/her action, but has not justified it. In general, that I want to do something isn't a good reason for doing it. If A answers "Because it was the right thing to do" it seems that A has offered a justificaiton for his/her action.

This seems to imply, then that "I want to do X" and "X is the right thing to do" are different propositions. But on a non-objectivist account of morality they are likely to end up being synonyms, at least in some fashion. So how, then, would justification by reference to moral value be meant to work?

This is why many sceptics about moral objectivity tend to be revisionists about our moral practices: eg Nietzsche, John Mackie, the existentialists. But revisionism can itself be quite hard to take seriously. For instance, it seems a big cost to say that social changes which seem to be responses to the demands of justice (eg various forms of emancipation) are really just changes in social practices comparable to conventions about dress codes or what to do and say when you greet someone.

I am not, in this thread, arguing one way or the other on the issue of objectivity. What I am arguing is that treating moral claims as lacking objective truth-value is not an easy, low-cost move within a broader theory of moral argument and political reform.

while we can say that what we experience of the natural world is limited (via empericism, expert testimony, and logical deduction) to a set of beliefs, the reason we can purport that there is an objective physical world beyond our beliefs is that we have some degree of evidence for that, insofar as certain beliefs will not be born out by (what we understand as) interactions with the physical world, regardless of how dearly we hold them.

<snip>

By contrast, there are no "moral truths" by which a person's moral beliefs can be applied against
This last sentence is bare assertion. Obviously, those who believe in objective moral truth deny it.

What sort of evidence can they point to? Evidence about human nature and hence human flourishing (eg Aristotle). The evidence of reason (eg Kant, or in a very different way Michael Smith). Ideas in human history that have led from war to peace (eg Rawls' deduction of the fact of reasonable pluralism from the resolution of the wars of religion). Non-empirical intuition (GE Moore points to this; so might many religious thinkers).

Again, I'm not saying that any of the arguments based on this sort of argument is sound. (No that they're not.) But it's not as if no moral philosopher has ever grappled with the question of how human beings might gain epistemic access to moral truths!

I think it is empirically provable, that is objective, that being fit and healthy is morally superior to being a drug addict, for a low-hanging example.

That some pursue self-destructive behavior does not argue against an objective nature to ethics, any more than someone believing the world is flat argues against objective physics.
that example is a rather poor one, since it defines anyone who has a particular medical condition (which is what drug addiction is) as somehow being less moral that someone who doesn't have that condition. By your example, anyone who is struggling with drug addiction is living a less morally-worthwhile life than someone who hasn't had to; that's not an example of objective morality, but of personal judgment over another person's worth.
I think you're misunderstanding Parmandur's point.

Parmandur, at least as I read the post, is not saying that those who are addicted to narcotics have less moral value. The claim is that the lives they are living is not a fully flourishing one.

Equally low-hanging fruit for this style of (Aristotelean-inspired) theorising about human wellbeing is a child working as a bonded labourer in a carpet factory in Bangladesh. I suspect that Parmandur would regard it as an empirical truth that such a child would be living a better life if s/he was taken out of that situation and put into a school where s/he was supported to develop his/her intellectual and other human capacities.

The "good" and "better" here aren't judgements about the morality of the drug addict's behaviour, or that of the child labourer. They're judgements about the quality of the life they are living. (More generally, Aristotelean moral philosophy doesn't begin from a concept of duty but rather from a concept of wellbeing.)

Now, it is obviously open to someone to try and deny the claim about the drug addict - to argue that a life of narcotics addiction is just as flourishing and valuable as any other form of life. Likewise for the child labourer, although as a practical matter I think that one will have fewer takers!

But from Parmandur's point of view, the fact that someone might deny these claims is no different from someone denying (say) that the earth is 4 billion years old. The existence of denial doesn't, in and of itself, entail that truth is subjective.
 

Parmandur

Book-Friend
Yes, that was what I was going for; a better example might be like with like. I myself do not exercise as I might; my neighbor who eats moderately and exercises regularly is, in fact, my moral superior as his behavior is more conducive to long term flourishing.



For the gravity example, something simpler would be a good analogy: lying. Mills, Aquinas, Descartes and the Buddha are going to have different theoretical modelings of why "honesty is the best policy," but it is about as apparent in practice that lying regularly can lead to issues as that jumping off the cliff will fail to achieve lift-off.



Now, I won't go into detail so as to skirt on religious topics, but I have friends and family who hold objectively wrong beliefs about certain fairly significant scientific facts. They generally get through their day doing alright; their being objectively wrong does not do much to them in an easy-to-discern manner. However, their (quite objectively) wrong beliefs do cause them to make choices, detrimental choices, they might not otherwise.



I also apologize if it seemed I demeaned the struggle of anyone dealing with personal issues; but again, I would say it is objectively better if those affected do, in fact, struggle with the issue. I have known many fine people who have substance abuse problems that they keep in check, because they want a better life for themselves and their families.
 


Hussar

Legend
Note just for clarity. No one is arguing for a "no flavour" core. That's Remalthaus's personal strawman. What I want is a "setting light" core where favor is not set in stone. I want qualifiers like "sages believe" or "tavern tales say". That sort of thing.

What I don't want is a complete setting in core that every supplement must adhere to.

/edit Something that occurs to me later

While I certainly started playing D&D in 1e, I was pretty young and probably didn't understand half the game. Really, it was 2e where I learned how to DM and really got into the depths of the game. So, I'm realising that a lot of my views are coloured pretty strongly by that experience.

See, if you go back to the 2e books, there's a metric butt load of flavour in those books. Mechanics designed by concussed gerbils, but there was just so much flavour material. :D

But, if you look at the original Monstrous Compendiums (the loose leaf ones) you'll see exactly what I'm talking about above - "Sages think" and whatnot. While there are tons of flavour, all of it is very setting light. It's meant to be dragged and dropped into your setting, because the presumption was that you would be creating your own setting, not using what they necessarily provided. Endless Dungeon articles on the Art of Dungeon Mastering and Campaign Design bears that out.

And if you look at the Complete Class books, again, you'll see tons and tons of flavour, but very, very little setting. I adore those old class splats. The kits were fantastic for evoking all sorts of flavour and they were presented as a sort of menu of options that you picked and chose to your hearts content and built into a campaign of your own. There was little or no sense that there was one single, overarching "story" of D&D. Rather there were tons of short stories, scattered all through the material, with the detailed, meaty stuff loaded into the specific settings.

This is really what I would like to see the game return to. I talked about it earlier as being a resource, rather than a setting.

Remalthalis mentions the Eye and Hand of Vecna as an example of D&D's story. Thing is, in thirty years of gaming, under dozens of DM's, and as a DM for years as well, I've never once seen either used in the game. Not once. I've never even heard gaming stories, outside of jokes about the Head of Vecna, of anyone using either. Heck, there's a couple of centuries worth of DMing experience between the people in this thread alone - have any of you used or seen used, either the Hand or Eye of Vecna? Has anyone seen it used more than once?

AFAIC, you could drop the both of them out of the DMG and no one would ever notice. IMO, it's the people who like to read D&D that care about stuff like this. For me, I don't particularly want to read D&D stuff. I want to play it. Having something like the Eye and Hand of Vecna in the books does pretty much nothing for me. I'll never use it and it means nothing to me.
 
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