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[LPF] Rodents of Unusual Size, pt 3

BigB

First Post
cruendithas.jpg
While scanning for the goblins that ran away Crue has an idea and puts it out there for the others."The one that was doing all the shouting. He should be questioned. Could be the leader of the group and may have information. At least if he has not died that is."
 

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G

Guest 11456

Guest
[sblock=Less Goblins]If you're paring it down to two, I'll need to know which two. The one at Jonas' feet (apparently) and one other at random? The closest one? Do you have a preference? Let me know how you're picking, and what you're doing with the rest.[/sblock]

[sblock=OOC]Satin Knights already stated L and H2 in post #475 in the Actions sblock.[/sblock]
 

Aura

Explorer
With Mystie finding and preventing two of the goblins from dying, the rest continue losing blood and are soon beyond help. The first one, presumed to be the leader by Cruendithas (definitely known to be the most fierce) wears a rather nice full suit of chainmail, a belt pouch and a backpack in addition to his clothing. At his feet is a strangely nice dogslicer (goblinish short sword) and a rather ordinary heavy shield.

The other surviving goblin had nothing of note--his weapon is acceptable but doesn't look to be worth keeping and his tattered armor is definitely worthless. The same goes for most of the dead. The only exception is the last one to fall--he also wears chainmail of a different vintage than the first set, has a belt pouch, a matching dogslicer to the first one, and another ordinary heavy shield.

The sun hangs low in the sky and presents you with many choices and opportunities, and not much daylight to act on them. Just a little up the hill is the goblin camp, and in the opposite direction should be the site you came to investigate. You have two unconscious goblins at your feet, and three at large...

[sblock=Item Quality]Of what you can see, the two dogslicers are both masterwork, and the chainmail armor off the goblin you saved is masterwork. The chainmail off the other (dead) goblin is not of goblin construction, but it is ordinary. All arms and armor are small size.[/sblock]
[sblock=Experience and Gold]I've updated to the current encounter. Nobody leveled this time, but the ROUS2 crew will level on or about the 24th. I fiddled more with presentation, and you should find the layout easier on the eyes. It is for me, anyway. :)[/sblock]
 
Last edited:

Deuce Traveler

Adventurer
"Let's tie the goblins together, leave them here, and head to their camp. We might get an idea of what they were doing out here. After that we can move closer to the site we are to visit before night falls." Dunkel suggests. He tears some leather and cloth from the dead goblins in order to gather material for tying the unconscious ones up.
 

G

Guest 11456

Guest
Hawk, Little Hafling with a Big Sword

Now that she has calmed down, Hawk goes about stripping the goblins of their gear and laying it out in nice orderly piles. After she has arranged all of the items she looks though what is there. Finally she checks out the belt pouches.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 27/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 1/10[/sblock]
 

BigB

First Post
cruendithas.jpg
Crue is considering their options but he just cant bring himself to leaving these 2 behind to heal and possibly eat gnomes at a later time. He looks to Mystie..."We can't just tie them up and leave them here. We need to get what information we can deal with them and then proceed. We don't know what or how many is in their camp or why they are no longer in the caves and on top of that I have a hard time with leaving them alive to hunt us later."
 

Satin Knights

First Post
[section]
"We're going to question them, then put them out of our misery. Who wants to be the interrogator? Since I can speak their awful language, I can make one of you speak it. Jonas, you are probably the best of us for being big, intimidating and able to squash them in one strike. Being a little girl, I don't think I look that threatening to them."

"So, Jonas, do you want to do the interrogation?"


"After they are tied up good, and I share my language skills with Jonas, I will heal them to awake with another channel, while fixing up Hawk and myself too. Can't waste resources, I am starting to run low for the day. Drag the others at least thirty feet away from the two captives. I don't want to restore any of them to life that I don't have to."

[sblock=Actions]Mystie: make sure they are tied up, and dead bodies carried out past 30', cast Share Language (Goblin) on Jonas, if he accepts, then channel once Channel (2d6=7), see if they wake, then channel a second time with them in or out of the radius as needed Second Channel (2d6=9).
Bubba:
[/sblock]Heal Mystie and Hawk: 16 hp; goblins 7 should be enough, or 16 if needed.[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 38/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
0/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action, used on Jonas
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 14+5=16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand: nothing
[/sblock]
[/section]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"I can do the questioning, Mystie . . . as it happens I actually have a small amount of training in that area. If any of you have particular questions for me to ask, just shout them out."
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
[URL="http://livingpf.wikia.com/wiki/Jonas_Psalter_(Mowgli)]Jonas Psalter[/URL]

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Hafling with a Big Sword

After Mystie's healing, Hawk is at last back to full health.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 1/10[/sblock]
 

Aura

Explorer
Hawk seems to be having a heyday searching the goblins and relieving them of anything valuable she can find. She sorts the weapons and armor, although most of the lower goblins are using gear you could not even sell if you wanted to. However, both suits of chainmail go into one pile, and both of the dogslicer weapons go into another pile. Then a big pile of garbage that she doesn't think anyone would want.

Searching into bags and pouches, however, is more interesting. In the pouches each of the two significant melee goblins has a healing potion, a pearl, and a handful of coin. Additionally, the more dangerous one (the one that is presently being prepared for interrogation) has two glass beads. One is grey with a small green image of a frog on it, and the other is brown with a small yellow image of a flame on it. Additionally, mixed in with all the mundane things in his backpack are two soft leather-bound books. The first is a Venzan Army manual on small unit tactics and the other is a treatise by a local sword-master on sword and shield fighting. Both seem intact.

[sblock=Loot]2 x Masterwork Dogslicer (small) 308gp ea
Masterwork Chainmail (small) 300gp
Chainmail (small) 150gp
Potion of Cure Moderate Wounds 300gp
Potion of Cure Light Wounds 50gp
2 x Pearls 200gp ea
"Small Unit Tactics" by Venzan Army 25gp
"Basic Sword and Board" by local sword-master 25gp

GM Note: The general goblinish outlook on writing has been considered.[/sblock]
Meanwhile, the goblins are secured and Mystie heals them at the same time as the rest of the group. They both come to, and the stronger of the two immediately begins to survey his situation. Muttering to himself in goblin tongue, he assesses, "Not dead? Hrm…" He squirms and flinches, grimacing, "Hurt too much to be dead… heh heh." He looks up and sees the group watching him, and flashes his best winning smile.

The other goblin merely struggles a little and sighs, but doesn't say anything.
 

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