Sacrosanct
Legend
Seems odd that a group would build a party around a life cleric when a simple cantrip (chill touch) would throw a huge wrench into the entire thing.
Not as much as you might think. Chill Touch only prevents a single target from recovering for a round, and casting it means that you aren't using your action to do something much more impressive - like finishing off the wounded target.Seems odd that a group would build a party around a life cleric when a simple cantrip (chill touch) would throw a huge wrench into the entire thing.
If a large-ish group of enemies focuses fire on one party member (ideally the cleric), only one of them has to use chill touch. That cleric will be down in short order, and the rest of the party is then screwed.Not as much as you might think. Chill Touch only prevents a single target from recovering for a round, and casting it means that you aren't using your action to do something much more impressive - like finishing off the wounded target.
And if you can't use your action to finish off the target, then it has enough HP left such that it can afford to not heal this turn, and just do it the following turn. What, are you just going to keep casting Chill Touch for the entire fight, essentially taking yourself out of the combat?
Not as much as you might think. Chill Touch only prevents a single target from recovering for a round, and casting it means that you aren't using your action to do something much more impressive - like finishing off the wounded target.
And if you can't use your action to finish off the target, then it has enough HP left such that it can afford to not heal this turn, and just do it the following turn. What, are you just going to keep casting Chill Touch for the entire fight, essentially taking yourself out of the combat?
Yeah, go for it. The more classes you add, the more ability score increases and feats you subtract. Specifically, you've just created a level 13 character who has gained exactly one stat boost (or feat). You might have started with decent Wis and Cha, but your Dex and Con are going to suffer greatly without those increases.Also druid1 life cleric 1 sorcerer 3 warlock 2 bard lore 6 for spamming quickened eldritch blast plus uber healing.
You're looking at it from the perspective of a PC. You need to look at it from the perspective of opponents of PCs.
If an entire party of characters focuses on just the cleric, they can probably bring it down in one round. The cleric will be out of the fight for an entire round, unable to recover. Unless you then spend additional actions to beat up the cleric, while it's bleeding on the ground, it will just get up a turn later.If a large-ish group of enemies focuses fire on one party member (ideally the cleric), only one of them has to use chill touch. That cleric will be down in short order, and the rest of the party is then screwed.
wait you mean a class built arround being a super healer... keeps people from dieing?
:::mind blown::::
I thought that was the point of a specialized healer... shoukd the result of having a healer clearic in your party be the same as having a melee cleric?
I'm just looking for an expectation