Fair enough. And yeah, I like getting to roll two dice but sometimes I wish I could get a flat bonus instead.The DM for the game hasn't chosen to do that. We discussed that possibility, but I think he wants to stick to RAW as much as possible.
What would you make the flat bonus be? +2? +5? Something else?The way FATE does it is that you can spend a point to either roll again OR get a flat bonus to the roll. I've been muddling about with whether I want to offer that choice when I implement a FATE-style system when I begin running Princes of the Apocalypse.
What would you make the flat bonus be? +2? +5? Something else?
I agree. While +5 might be what advantage translates to statistically, I can see my players always opting to take +5 over rolling a second die (they generally go for the safer options, like using point buy and fixed hit points rather than rolling). And yet, +2 seems so insignificant in comparison. A +2 on your roll means a lot more in FATE than it does in a d20 game, I think.That's part of what I'm struggling with. I'm leaning towards +2 if I offer the option at all. +5 just seems too high.
Clerics, druids, paladins don't know the entire spell list. They have a number of known spells like a wizard does.
Adding the spells from the Elemental Evil Player's companion makes the druid list much longer, and I'm a fan of converting spells from previous editions, so the lists can get lengthy.
...Where? (I am interested.)Inspiration can be spent on drama cards at the cost of 1 for copper, 2 for silver, 3 for gold and 4 for platinum cards (increasing power and effect based on cost) that they can play at any time. These cards give bonuses in combat or alter a scene, grant bonuses, or let players drive narrative in new ways. For those interested, check [here].
In my current campaign, I allowed people to trade 2 ability score points at character creation for 1 feat. It's more powerful than normal feat acquisition because players trade away their dump-stats instead of their best stats (which is what they would be spending ASI on), but it's still not "free." In hindsight, trading away 3 ability score points would be more balanced, and more in line with the human variant (who loses 4 ability score points, but gets a feat plus a skill).I've been trying to find a way to work an early-level bonus feat into the game. The focus on maxing ASI's is limiting potential variety in character advancement. I've toyed with everyone getting one at 1st level but dislike it, even free feats when the party reaches a major milestone in the campaign. I've yet to find the sweet spot.