No doubt. I was merely pointing out that it is not a 25% difference like you stated unless the chance to hit in the GMW case is really high (like 75% or AC 15 post buffs/debuffs). Granted, this could occur with buffs and such, but on the other hand, most high level encounters worth their salt have higher AC foes and/or counters for such buffs. To make challenging high level encounters, a DM has to be creative. The PCs just have too many options and synergies otherwise. Just adding in more foes merely slows down the game. It allows the GMW case to do more damage percentage-wise, but at the cost of having a grind. To avoid this, the DM has to counter PC capabilities with NPC capabilities. Otherwise, 20th level PCs won't even be challenged with 99+% of the monsters in the Monster Manual.
You appear to be overestimating the damage increase percentage of -5/+10 by a small amount and assuming that buffs and such would allow for such a possibility. They might, but not if the DM is proactive about challenging the players.
I'm not overestimating the damage increase. As I've stated we hashed this out in another thread. Once you start taking into account buffs, battlemaster dice, vows,
bless,
foresight, familiars providing adv., spells providing advantage, prone, and numerous other party capabilities that boost hit chance, the damage divide is immense. From the damage I recorded during the course of a campaign, I believe it is 70 to 100% more damage over the course of a fight than a character not using either of those feats. They do more damage in nearly every fight. Major fights they nova using special abilities. In mook fights a single
bless spell allows them to use GWMf on every hit vastly outpacing other classes for damage. This is recorded over the course of about 6 levels after level 10 because I wanted to see the real game effect of the feats. You have a seven person party. You should record damage and see the percentage difference. You must have a Sharpshooter and GWM user in your party.
Theory-crafting only goes so far. Hard data is much better. The hard data showed that the GWM fighter when set up to succeed with
bless and
fly (to eliminate mobility issues with a melee martial) out-damaged everyone in the group by 70% to 100% over the course of a fight. Sometimes the paladin closed the gap with smite criticals. Occasionally a caster would have a good hit here and there with a spell critical. Overall, the GWM fighter was damage king by a wide margin.
Who does this hurt the most? Mostly martials not using the feats, though I don't worry about it as a much with defensive martials using Shield Master. It hurts lower level casters that lack spell versatility and especially rogues. Rogues are hurt the most by the feats given their damage balance is based on single large hits using Sneak Attack damage.
Sure. The DM can always make something harder for any class with something imbalanced. At least neither of those feats are as bad as Come and Get Me or 3E Power Attack at high level. Unless you're going to make every fight so hard that you can't use GWM, the GWM will have a vast damage advantage over non-GWM fighters. I think the Sharpshooter damage advantage will be greater than GWM. I'll start recording damage once he hits level 10 like before. It doesn't seem as big a problem at lower level save on a few nova occasions.
I'll post the data this time to add information for those still in doubt.
The data I collected before was in the following party:
1. Shield Master Paladin: Probably skewed the numbers in favor of the GWM fighter because he was using one of the lower damage paladin options, though he was a Vengeance Paladin.
2. Battlemaster Fighter: Probably the best fighter for consistent nova damage with GWM.
3. Life Cleric: Not much of a damage dealer.
4. Lore Bard: Also not much of a damage dealer, but great at helping the GWM fighter do his damage.
5. Evoker Wizard: Supposed to be a damage dealer, but could not match the GWM fighter save with AoE damage. I was getting better at dealing damage. If the DM allows the Evoker to use his Maximize evocation damage capabilities on cantrips for max cantrip damage all the time, the gap closes somewhat at level 14 plus. That usually allows the Evoker to use one maximized regular spell, then max his cantrip for the rest of the day for an average of 45 point
fire bolt hit.
Not the best comparison, since no TWF damage dealer. Still clearly showed the damage advantage a GWM fighter has over other classes.
I think the next comparison with Sharpshooter will be better because I have an Eldritch Blast specialist warlock in the group (not a Sorlock. Warlock Fighter) and an Open Hand Monk. That should give me some good real game damage number comparisons.