D&D 5E World-Building DMs

Hussar

Legend
A player who shows up for a Dark Sun campaign that everyone has agreed to, but who insists on playing a Gnome cleric of Garl Glittergold has literally nothing to offer the table, and the rest of the group would be better off without them.

That would be potentially very awkward and painful, but I can't imagine any other resolution. The player is stamping their foot about how important their concept is compared to everyone else's desire to play Dark Sun, and basically saying that they intend to steal spot light from before play even begins. I can't imagine any friend I've had ever doing that over something as lame as a Gnome Cleric in Dark Sun, but if they did I'd be very disappointed in them.

See, this is where I very strongly disagree. Maybe it's because I have a player who delights in oddball characters (currently playing Stove, the war forged rogue in our FR Tyranny of Dragons campaign who began life heating his master's chambers) and brings so much to the table with such oddball characters that no, our table would not be better off without him.

The fact that you can't imagine any other resolution is generally where I very strongly differ in approach to you [MENTION=4937]Celebrim[/MENTION].
 

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hawkeyefan

Legend
But it seems extreme that one player would choose gnome and nothing else even though he or she knows there are no gnomes.

It could effect the other players as well. I can't run games I don't have fun running, I just can't. I've tried and I just end up bored out of my mind which then causes the game to fall apart.

Sure, a player can be selfish in their requests. But I was asking about what a DM can do besides say no. We can also discuss how it can be bad for players to insist on their character design. But my comment was to examine things from a DM perspective.

It's just for discussion. I'm curious.

Why would I have to allow it? They don't exist. Even if they existed, officially, why can't I say "No!"? they don't exist when I run. Genasi exist in 4e Darksun, I can still say, "No" to them. The only time that I cannot say, "No" is if they are established in organized play, but I avoid organized play like the plague and, therefore, would never run anything in organized play.

Just asking what you would do if you couldn't say no. How would you work around it?

Just pretend for a minute you can't or won't say no to the request.
JUST for the sake of discussion (because really, my answer would be no), let's imagine that Chris Hardwick, Wil Wheaton, Nathan Fillion, and Felicia Day called me and said they REALLY wanted me to DM a Dark Sun game for them, but Felicia REALLY wants to play a gnome.

OK, fine. She can play a gnome. How would I work it in? Well, either she's actually a delusional halfling that fully believes that she is a gnome, or she's some random gnome that got sucked into a time vortex from the time when there were gnomes and got spit out in our current campaign...which will then make everyone think she is a delusional halfling that fully believes that she is a gnome. So, in short, she's a halfling.

Hah nice. So would you use the gnome mechanics? Would you allow it to come up in any way over the course of the campaign? Or would you simply go with the delusional halfling take and never examine it any further?

A player who shows up for a Dark Sun campaign that everyone has agreed to, but who insists on playing a Gnome cleric of Garl Glittergold has literally nothing to offer the table, and the rest of the group would be better off without them.

That would be potentially very awkward and painful, but I can't imagine any other resolution. The player is stamping their foot about how important their concept is compared to everyone else's desire to play Dark Sun, and basically saying that they intend to steal spot light from before play even begins. I can't imagine any friend I've had ever doing that over something as lame as a Gnome Cleric in Dark Sun, but if they did I'd be very disappointed in them.

Well, no, it doesn't have to be that way. Maybe they didn't know it would be Dark Sun. Let's just assume for the sake of argument that their intentions were perfectly benign. They show up with their gnome character and oops it's Dark Sun, and there's limited time, so you just decide to run with it. How do you go about it?

How does it matter to Dark Sun one way or another if there are Gnomes or not? Does having a lost tribe of Gnomes suddenly turn Dark Sun into a verdant Green paradise? Most likely not.

Probably the biggest thing to consider for a Gnome player is how they fit into the struggle for survival that is Dark Sun.

Sure, I agree. I personally wouldn't have a problem with it, and I'd work with the player to come up with a reason for the gnome. A lost tribe, a planar visitor, time travel, a new breed of gnome....plenty of possibilities depending on the campaign.

Traditionally, the setting does not allow for gnomes because they are extinct on Athas.

Why couldn't I say no?

If I'm dealing with a violent sociopath, a gnome would appear through a fleeting wormhole. Heck, he'd pretty much get whatever he wanted until I was in position to turn him in/incapacitate him.
If I owe the player too much to refuse then I'd roll my eyes and a gnome would appear as above.

Pretty much any other situation would get, "Sorry, how about a <insert appropriate race> instead?"

You can of course say no if this were to happen. But I was just asking for the sake of discussion.

I'll put you down as "planar visitor".

Right, and instead of futzing around with details that no one else cares about, why not futze around figuring out why there were no Gnomes and now there are. I can guarantee that there will be at least one other person that will care about those details.

Exactly what I am trying to point out, thank you. Almost everyone just jumped to "NO!" immediately, even though I was just asking for discussion's sake. I've found that when you just decide not to automatically say no just based on the expectation you already have, and actually consider the request, and work with the player to come up with a viable resolution...well, that right there is world building.

A gnome on Athas just opens up all kinds of possibilities...maybe some that are interesting enough to examine over the course of a campaign. Maybe not...in which case the one gnome has little impact on things anyway. Especially if viewed as a delusional halfling.

I used to be a real control freak when it came to this stuff. I've made a conscious decision to stop it though, because I've found that my most creative stuff usually comes from unexpected places.
 

Greg K

Legend
DMing is neither Rocket Science nor Brain Surgery.
And, yet, most players are not willing to do it.
There are even games that do not need a DM so even without a DM onboard a good game can still be had.
If you are talking about board games, I don't play them so I don't care. If you are talking about the very small niche of DMless storytelling games discussed on story-games.com and, occasionally, on rpg.net, the are practically irrelevant to the hobby. Most people don't play them including myself.
 


Shasarak

Banned
Banned
And, yet, most players are not willing to do it.

Just give them a bad enough DM and you would be surprised at how easy it is.

It is literally so easy that a 12 year old can do it.

If you are talking about board games, I don't play them so I don't care. If you are talking about the very small niche of DMless storytelling games discussed on story-games.com and, occasionally, on rpg.net, the are practically irrelevant to the hobby. Most people don't play them including myself.

No, I am talking about DnD. I believe there was even a section in the back of the ADnD DMG that let you make your own Dungeons to adventure in, no DM required.
 

Nagol

Unimportant
Just give them a bad enough DM and you would be surprised at how easy it is.

It is literally so easy that a 12 year old can do it.

A 12-year old can, but insufficient numbers of players of any age bother trying.


No, I am talking about DnD. I believe there was even a section in the back of the ADnD DMG that let you make your own Dungeons to adventure in, no DM required.

There was a random dungeon generator, but it still required a DM -- the room contents could contain trick, trap, or inobvious treasure. Someone had to know about the room contents to adjudicate attempts to interact with them. Tricks and traps don't really work if everyone is already in the know.
 

Greg K

Legend
Just asking what you would do if you couldn't say no. How would you work around it?

Not run Darksun. I have nothing against gnomes. I have had a few gnome PCs in various campaigns. However, Darksun is one of my three favorite official settings (well, the original boxed set was) and the lack of gnomes is one of the defining features for me.
 

Shasarak

Banned
Banned
A 12-year old can, but insufficient numbers of players of any age bother trying.

Insufficient for what? You only need one.

There was a random dungeon generator, but it still required a DM -- the room contents could contain trick, trap, or inobvious treasure. Someone had to know about the room contents to adjudicate attempts to interact with them. Tricks and traps don't really work if everyone is already in the know.

Then just get a different person each time to give up a trick or trap or run the monsters - why can only one person do it? Why should it be the same person every week?
 

Nagol

Unimportant
Insufficient for what? You only need one.

Insufficient to give me more of a break and allow me to play more frequently. Insufficient to starve bad-DM tables of players.



Then just get a different person each time to give up a trick or trap or run the monsters - why can only one person do it? Why should it be the same person every week?

Shrug, sure you can trade off DM duties if you wish -- but you still have one. How a table comes to terms with staffing the role is its own problem. There are decent reasons to have consistency of vision and adjudication week over week though.
 

hawkeyefan

Legend
Personally I always recommend the "Unreliable Narrator" in a DnD world with Magic (and Psionics).

Absolutely. In the lore of the setting, they explained away the lack of certain races like gnomes, orcs, goblins, and trolls as being targeted for extinction by one of the sorcerer-kings. All the major non-human races were targeted in such a way. But the sorcerer-kings weren't all successful, so it really wouldn't affect the setting of you revealed one or two of those races still existed in some way.

Not run Darksun. I have nothing against gnomes. I have had a few gnome PCs in various campaigns. However, Darksun is one of my three favorite official settings (well, the original boxed set was) and the lack of gnomes is one of the defining features for me.

Really? You'd scrap your campaign rather than allow a gnome? I love Dark Sun as well, but there are so many other things that I'd consider defining features before the lack of gnomes.
 

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