MoutonRustique
Explorer
Hello!
This will be my repository for all the random ideas I get. Criticisms are welcome. Since this may end up being full of really dumb ideas (I get those a lot), feel free to share your own.
The goal is a slow re-work of 4e, but the base hypothesis is that the ideas should be applied to the game w/ minimal fuss (however, some may drastically change various aspects... which is something that you should feel free to point out if you think it pertinent.)
Final note : my native language is French, I think in both English and French (depending on subject) and RPGs tend to percolate more in the English section, but it's likely that some mix may seep through as I probably won't edit/correct/review most of what I'm throwing in the thread (that being kind of the point of this exercise...), FYI.
To get started : DEATH TO ABILITY SCORES (sort of...)
[sblock]Aucun "ability scores" - remplacés par "ability values"
3 niveaux de "ability value" : high, very high, et low. (+2/+5/-2)
Starting abilities : 3 high *ou* 1 very high et 1 low (variations to taste)
Attacks bonus = niveau
Defense bonus = 10 + niveau
Effets des abilités:
HIGH - bonus to checks, 1/enc adv on check
VERY HIGH - bonus to checks, adv on all checks, 1/enc reroll check
LOW - penalty to checks, 1/day DM force reroll
Effets spécifiques: (order: Power, Agility, Resistance) (note: cumulative)
PHYSICAL STATS
Force (HIGH) +to dmg weapon, +to shield DR, +to grab DC
Force (VERY HIGH) 1/enc reroll weapon dmg
Force (LOW) -to dmg weapon
Agility (HIGH) 1/enc force attack reroll
Agility (VERY HIGH)
Agility (LOW)
Fortitude (HIGH) 1/enc ignore one condition for 1 round
Fortitude (VERY HIGH)
Fortitude (LOW)
MENTAL STATS
Charisma (HIGH)
Charisma (VERY HIGH)
Charisma (LOW)
Intellect (HIGH)
Intellect (VERY HIGH)
Intellect (LOW)
Will (HIGH)
Will (VERY HIGH)
Will (LOW)[/sblock]
B - EVERYBODY'S A PSION! or ENCOUNTER POINTS
[SBLOCK]The idea is a simple one :
Why: sounds like a good idea.
Why not: encounter powers are built on the assumption they will only get to be used once. Otherwise, you spam your best one.
So why do it then? No real answer to this... just seems like it could be cool.
Side goal: in the 4.5e I'm imagining in my head, some "Essentials" concepts are applied to more classes. This sort of option would work well with my hope of having "role-granting" templates for the different base classes (i.e. controller wizard, striker wizard, leader wizard - defender priest, striker priest, etc.)
[/sblock]
This will be my repository for all the random ideas I get. Criticisms are welcome. Since this may end up being full of really dumb ideas (I get those a lot), feel free to share your own.
The goal is a slow re-work of 4e, but the base hypothesis is that the ideas should be applied to the game w/ minimal fuss (however, some may drastically change various aspects... which is something that you should feel free to point out if you think it pertinent.)
Final note : my native language is French, I think in both English and French (depending on subject) and RPGs tend to percolate more in the English section, but it's likely that some mix may seep through as I probably won't edit/correct/review most of what I'm throwing in the thread (that being kind of the point of this exercise...), FYI.
To get started : DEATH TO ABILITY SCORES (sort of...)
[sblock]Aucun "ability scores" - remplacés par "ability values"
3 niveaux de "ability value" : high, very high, et low. (+2/+5/-2)
Starting abilities : 3 high *ou* 1 very high et 1 low (variations to taste)
Attacks bonus = niveau
Defense bonus = 10 + niveau
Effets des abilités:
HIGH - bonus to checks, 1/enc adv on check
VERY HIGH - bonus to checks, adv on all checks, 1/enc reroll check
LOW - penalty to checks, 1/day DM force reroll
Effets spécifiques: (order: Power, Agility, Resistance) (note: cumulative)
PHYSICAL STATS
Force (HIGH) +to dmg weapon, +to shield DR, +to grab DC
Force (VERY HIGH) 1/enc reroll weapon dmg
Force (LOW) -to dmg weapon
Agility (HIGH) 1/enc force attack reroll
Agility (VERY HIGH)
Agility (LOW)
Fortitude (HIGH) 1/enc ignore one condition for 1 round
Fortitude (VERY HIGH)
Fortitude (LOW)
MENTAL STATS
Charisma (HIGH)
Charisma (VERY HIGH)
Charisma (LOW)
Intellect (HIGH)
Intellect (VERY HIGH)
Intellect (LOW)
Will (HIGH)
Will (VERY HIGH)
Will (LOW)[/sblock]
B - EVERYBODY'S A PSION! or ENCOUNTER POINTS
[SBLOCK]The idea is a simple one :
- Characters gain a number of "encounter points" (EPs).
- These "EPs" can be spent to use an encounter power.
- To encourage variation : once you have used an encounter power, it costs 2 EPs to use.
- Variant : same goes for daily powers
Why: sounds like a good idea.
Why not: encounter powers are built on the assumption they will only get to be used once. Otherwise, you spam your best one.
So why do it then? No real answer to this... just seems like it could be cool.
Side goal: in the 4.5e I'm imagining in my head, some "Essentials" concepts are applied to more classes. This sort of option would work well with my hope of having "role-granting" templates for the different base classes (i.e. controller wizard, striker wizard, leader wizard - defender priest, striker priest, etc.)
[/sblock]
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