AbdulAlhazred
Legend
No worries - I understand perfectly : I've had games where about half (I'm exaggerating for effect) the rules are just in my head.
Head-space has a way of being organized in many dimensions - putting that on paper usually requires a 2 or even 1 D approach and the translation can be... difficult.
I've tried using mind-mapping, but the learning curve to get to "effortless ease" is always too long for my (lack of) patience... Maybe in a few years when I update my computer and get a touch screen that'll ease the process...
Yup. I have toyed a little bit with mind mapping a couple times too, but it just never clicked. I agree it has a decent learning curve. It might work better for adventures too, but I'm not sure. In any case, I'm sure I'll do some work on the whole thing and eventually it might work its way out. I'm sure there aren't any really revolutionary ideas in there in any case, lol. I think about the most I can claim is perhaps a little significant is replacing XP and treasure with 'boons'. Even there all the pieces exist in 4e, it was just never quite expressed the way I have (as getting the boon is what flags you to do a level up). You could certainly run 4e stock that way already just by ignoring XP (which many of us do) and coincidentally putting the level ups where you acquire significant items. You can just call benefits of leveling up 'boons' for that matter too, its all semantics really. I just like thinking about it in that sort of backwards way.