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D&D 5E Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day

iserith

Magic Wordsmith
Odd. As a player I look at my character as mine. I tell my DM what my personal goals are, I tend to focus heavily on those goals once I reach the higher levels. I actively search for adventures that interest me and help me achieve my goals rather than let the DM lead me around by the nose. I imagine this is more of a difference in what we both find fun. Though that is one of the reasons I like campaigns with long-term goals so the party is already actively invested in pursuing a particularly goal from a very low level where I can entice them with almost any plot hook.

All adventures interest me - they're why I set aside a portion of my free time to play this game. I also like to make things easier on the DM. Bonus points to the DM if he or she prepares adventures that speak to established goals, but it's not necessary for me to want to play. Give me a hook and I'll figure out how it plays into my goals and fits my character enough to go forth and be a bold adventurer confronting deadly perils with as little delay as possible.
 

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iserith

Magic Wordsmith
[MENTION=6777052]BoldItalic[/MENTION] Damn you i just knocked up a devotion paladin! no worries ill smash together a rogue real quick

Make the character a fallen paladin turned rogue who lost his way because all the devotion paladin work was taken by [MENTION=6777052]BoldItalic[/MENTION]'s character. Be sure to hold a grudge.
 

RCanine

First Post
Hiya!



Uhhh....no?

I'm using my own experience in designing games, adventures, monsters, etc and have come to the conclusion that if I set up X - Y = Z as my balance, then adding stuff to X, but not to Y, will result in Z being "unbalanced". (e.g., AC's are built with the assumption that PC's are going to be using the core rules...suddenly adding in a -5 to hit, for a +10 damage is going to mess that up a bit; then add in any number of other feats, then add in Multiclassing, and then add all the 'synergistic combos' from all of those options...and suddenly the AC vs th/dmg balance is almost guaranteed to be "off kilter", shall we say).

Hence, my request that if/when the OP's get to testing all this, that they let us know what they had to do to monsters/encounters in order to 'rebalance' everything.

^_^

Paul L. Ming



Unless you're credited as one of the authors, any statement of author intention is made up unless you can cite somewhere an author said it. YMMV balance-wise, but to say it's intended one way or another without proof is dishonest.
 


BoldItalic

First Post
I'm happy to withdraw and you can pretend my intervention never happened, if [MENTION=5834]Celtavian[/MENTION] is okay with continuing. I genuinely thought he was refusing.
 



Azurewraith

Explorer
Ha iv knocked up a rogue thief now with who saved his village at great cost to his mental well being( he hears voice in his head that tell him to sacrifice souls to please the master, he mostly ignores them... oh and when it comes to magic items hes somewhat of a clepto, as in don't think those relics are going back to the kings hands...)
 


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