ruijoel2
Villager
Is there a spellcasting class that instead of casting from a list of rigid spells, it combines several components to make a different spell on the spot?
I'm not thinking of something like the elder Scrolls, where you have a few spells with knobs to make it more or less powerful. I'm thinking of improvising from the environment. For example:
Summon grease + create flame = barbecue.
Summon grease + gust of wind = knock down
Grow weed + animate object = entangle
Summon Water + barbecue = fog
Someone certainly had this idea before me, but did it ever produce a simple and fun class? I'm not worried about balance or system (it doesn't have to be d20).
I'm not thinking of something like the elder Scrolls, where you have a few spells with knobs to make it more or less powerful. I'm thinking of improvising from the environment. For example:
Summon grease + create flame = barbecue.
Summon grease + gust of wind = knock down
Grow weed + animate object = entangle
Summon Water + barbecue = fog
Someone certainly had this idea before me, but did it ever produce a simple and fun class? I'm not worried about balance or system (it doesn't have to be d20).