Tony Vargas
Legend
Exactly.By that same merit, there is no possible realistic world where it's impossible to suffer ill effects that persist longer than a day, because the only ill effect lasting more than a day is death.
The former is decidedly unrealistic, even impossible (no matter how inured to pain you may be, a broken bone limits what you're capable of, just mechanically). The latter is merely a weirdly consistent coincidence.One extreme is that a character can suffer multiple broken bones and impalement without noticeably slowing down, until suddenly collapsing. Recovery is either slow, or it requires magic.
The other extreme is that a character can suffer no scratches or bruises whatsoever, because the first hit that actually lands causes instant death.
Other way round. You can sprint at full speed on two shattered femurs: physically impossible. You can reliably 'dodge' the first attack in a battle if you're fresh, but eventually you get yourself instantly killed - implausible, but nothing impossible actually happens.Given the two options, the former is significantly less ridiculous
Neither really come that close. What actually happens in heroic fantasy is that heroes survive all sorts of things they shouldn't, 'come back' from serious wounds that are clearly impairing them to take some heroic action that they previously couldn't pull off when perfectly healthy, and are sometimes terribly wounded but get up and at heroically at the risk of 'opening their wounds' and possibly dying., and can be somewhat reconciled with the reality described in heroic fantasy novels.
D&D generally does only the first one. PCs have hps (plot armor) and saving throws that let them survive dangers they shouldn't, without being badly injured to the point of impairment. Second Wind and the like address the second one.
What doesn't happen so much in genre: Hero gets in a minor side-battle with a few mooks, gets skewered through the spleen, but is OK because his Cleric friend lays some glowy healing on him a few seconds later and makes the wound disappear. Magical healing is rare in genre, and even more rarely is it trivial and expected the way it is in D&D.