RangerWickett
Legend
I'm sharing two 8 MB images of those maps with you via Google Drive. If your email has changed or you otherwise don't get notified, let me know.
Need some advice about Adventure 3 Digging for Lies.
PCs have knocked Xambria out at the Gala. They suspect she planned it all, and wants to be captured to be brought to the RHC HQ, so they decide not to bring her there and instead to Exorcise her. The Spirit Medium takes over Weber's office and gets everyone in a trance, and they enter the spirit realm and seek out Xambria's mind.
Any advice for how to resolve the adventure and square this with the final encounter in the module?
Divine Boon: pact with the Voice of Rot
* the ability to channel necrotic energy (details to be worked out; Not interested in providing another attack power, something more interesting. It should feel ancient, fey-like and dangerous)
* control corporeal undead (details to be worked out, in combat any amount equal to your level by concentrating fully?)
* you can only eat food that is already rotting
* whenever you are at 0hp your body becomes limp but your head jerks about and your eyes strain to see what’s going on. All you see while in this state, the Voice of Rot knows. And if you ever go below 0hp or die or regain consciousness, a half-rotted snake will slither out of your mouth and observe the surroundings.
* (optional) Tiran's spirit wolf takes on the appearance of a mangy, rabid wolf with watery yellow eyes.
* gain power: defeat Sijhen (twinned psychic and physical attack). Takes a standard action, auto hits and auto destroys, and Xambria's soul becomes loose and Tiran can merge it with another living creature of his choice who is present if he wants, or else it dies.