D&D 5E Hold Back The Night [OOC]


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JustinCase

the magical equivalent to the number zero
So many amazing concepts! I'm not sure my idea comes close...

I was thinking about a dwarf monk, inspired by Uncle Iroh in Avatar: The Last Airbender. He was trained as an enforcer or spy for The Magi, perhaps in the City's equivalent to a monastery, where he promised to become an excellent, obedient lackey. Until the accident.

It is unclear what happened exactly, but the incident maimed him, and changed his focus. He was dropped out of training due to bad results, as if essential skills or part of his brain were damaged. Soon he was unemployed.

Which was his intention. The dwarf had come to the conclusion that his was not the pure and spiritual path he seeked. Instead, he wanted to do what his heart said, small kindness to common folk. Not enough to bring down the wrath of The Magi upon him, but instead lighting a tiny candle in the heats of the people.

Until he got swept up with the resistance. That's when The Magi realized that he is not as incompetent as he appears...
 


Jago

Explorer
How do clerics work? I'm guessing the carrying the local equivalent of Pelor's holy symbol is suicidal.

It would be quite prudent to tuck said holy symbol under your collar, or at least have it hidden in some other way. The Magi worship one religion, Magic, and would rather The City worship them. The people haven't heard the voice of the Gods, if there are even any left that care after The Great End, in quite some time. While there may still be dilapidated temples and churches, you'll not find anyone that actually visits them for anything more than respite from the sun.


With UA options out, there goes at least one of my possible ideas- the 'golem' (ie. warforged) which may have developed free will and a conscience (by accident? by design? or is the free will an illusion, and it is actually a deep-cover agent of the Magi?)(inspired, of course, by K2-S0).

To be fair, this idea could be replicated with maybe someone whom had their free will eroded by The Magi and was forced to do their bidding, but for some reason that control is now broken?



Jago,
In our bleak,magocratic, dystopian past....
Are arms and armor allowed on the street, and what is the general legality and enforcement of such items?

I've debated this internally, long hours sitting and staring into my fireplace with a glass of brandy in my hand as the flames reflected the madness inherent in my own design. Was I truly running the game? Or was the game running me?

In all severity, my current idea is that arms and armor are generally considered legal and carrying a sword or wearing mail is not looked upon as too odd ... mostly because The Magi literally dgaf. Their golems are far more powerful than some blade or arrow, their servants are far too numerous for them to care if some vigilante cuts down a few in a fit of anger. In a way, it shows precisely how in control The Magi are: the citizens being armed does not frighten them in any way, shape, or form, and the majority of the populace knows this. They keep daggers, swords, and crossbows around for personal defense (there are still thieves and gangs and such, after all), but they feel that these weapons are useless against what oppresses them.


Except, I don't own it.

The UA is the same as the SCAG variant, just you don't get the Bonus Spells. At least, I believe that is the case, someone please correct me if I missed something.



So many amazing concepts! I'm not sure my idea comes close...

I was thinking about a dwarf monk, inspired by Uncle Iroh in Avatar: The Last Airbender. He was trained as an enforcer or spy for The Magi, perhaps in the City's equivalent to a monastery, where he promised to become an excellent, obedient lackey. Until the accident.

It is unclear what happened exactly, but the incident maimed him, and changed his focus. He was dropped out of training due to bad results, as if essential skills or part of his brain were damaged. Soon he was unemployed.

Which was his intention. The dwarf had come to the conclusion that his was not the pure and spiritual path he seeked. Instead, he wanted to do what his heart said, small kindness to common folk. Not enough to bring down the wrath of The Magi upon him, but instead lighting a tiny candle in the heats of the people.

Until he got swept up with the resistance. That's when The Magi realized that he is not as incompetent as he appears...

I do like this: someone willingly abandoning The Magi not out of anger or fear but out of understanding that what they're doing is deeply wrong, and not wanting to be a part of that system. Very Iroh indeed, using those skills to assist those he once oppressed. I dig.




~~~~~~~~~~~~~~~~~~~~​

Seems we have quiiiite a few concepts kicking around, far more than I thought I would originally ._. Seeing as I did not expect this sort of response and was only looking for 3 players initially, I'm considering splitting this up: taking 3 players to add to the group of Foxbytes, Queenie, and Fenris, and then taking the rest in a separate version of the game (maybe even have some crossover potential at some point). Most of the concepts are pretty damn good so if that jives with everyone, we'll have this going in 2 different threads so everyone gets a chance to play.
 


The UA is the same as the SCAG variant, just you don't get the Bonus Spells. At least, I believe that is the case, someone please correct me if I missed something.
Took forever to find it in "Waterborne Adventures". That would only work if the 1st level ability is optional. Otherwise having a big gust of wind every time a spell is cast would make it hard to conceal.

I should roll dice...
_: 4D6.HIGH(3) = [5, 2, 3, 5] = 13
4D6.HIGH(3) = [3, 3, 5, 2] = 11
4D6.HIGH(3) = [4, 3, 5, 5] = 14
4D6.HIGH(3) = [5, 4, 3, 5] = 14
4D6.HIGH(3) = [1, 3, 5, 4] = 12
4D6.HIGH(3) = [5, 6, 2, 1] = 13


Well. Their high in terms of point buy but I'm wasting this on a Sorcerer. Perhaps I should plan to multiclass...

I should have something ready by evening.
 

Fenris

Adventurer
Took forever to find it in "Waterborne Adventures". That would only work if the 1st level ability is optional. Otherwise having a big gust of wind every time a spell is cast would make it hard to conceal.

I should roll dice...
_: 4D6.HIGH(3) = [5, 2, 3, 5] = 13
4D6.HIGH(3) = [3, 3, 5, 2] = 11
4D6.HIGH(3) = [4, 3, 5, 5] = 14
4D6.HIGH(3) = [5, 4, 3, 5] = 14
4D6.HIGH(3) = [1, 3, 5, 4] = 12
4D6.HIGH(3) = [5, 6, 2, 1] = 13


Well. Their high in terms of point buy but I'm wasting this on a Sorcerer. Perhaps I should plan to multiclass...

I should have something ready by evening.

I would disagree. The highest you wold have gotten in point buy was a 15 so you are but one shy. And 1 point in charisma won't make that big a difference overall. But the additional Dex, Con Wis etc overall makes you a more survivable (not to mention more balanced, realistic and "role" play). But don't wrap yourself up too much in a single high stat to judge effectiveness, a distributed stat array is actually more powerful by many, many metrics.
 

Jago

Explorer
Well put, [MENTION=2820]Fenris[/MENTION]! As stated before, I'm not looking for perfect characters or even optimized characters. I'm looking for people, with all their strengths and flaws laid bare. I'll take a Sorcerer with an extremely in-depth and well-structured backstory over one with a 20 Cha every day, and the very nature of this game and setting is going to rely far more heavily on Roleplay over Rollplay.

Good backstories, good interactions, good traits are going to drive the story forward, and this story is heavily reliant on the players themselves.
 


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