isdestroyer
First Post
I have a question: is there an RPG that can emulate the feel of a very simple, 0 level adventure? Games like Pathfinder or even D&D all have very complicated rules out of the box, every class starts off a cut above the regular person in the "in game" world. I want to run an adventure based in a small village, where the biggest threats are goblins, and the heroes are everyday folks who know how to use maybe one weapon, or something to that effect. Magic should be extremely rare, and so should non-human races. Most fantasy games have rule sets that take the kitchen sink approach in order to appeal to the widest audience possible, but I just want something very simple. Maybe "quaint" is the word I'm looking for.
Does anyone know of an RPG rule set that can do that? Even a conversion of D&D or Pathfinder or something would work. I also have the beginners boxes of both those games, and it's still too much for what I want to run. I like the idea of the everyday person becoming a hero, but the mechanics of the most games makes your character exceptional right out of the box (as compared the the common folk in the game world).
Any help would most appreciated.
*Edit: I should clarify that I would like a rules system that can go to higher levels, while retaining it's quaint simplicity. I think the term is "zero to hero"? I could be wrong. The idea is the campaign would start with small problems in the village and surrounding environs, and eventually work it's way up to something bigger, like a quest for the king. Not a "save-the-world" quest, but a "save-the-kingdom/king's daughter/ something along those lines" quest.
Does anyone know of an RPG rule set that can do that? Even a conversion of D&D or Pathfinder or something would work. I also have the beginners boxes of both those games, and it's still too much for what I want to run. I like the idea of the everyday person becoming a hero, but the mechanics of the most games makes your character exceptional right out of the box (as compared the the common folk in the game world).
Any help would most appreciated.
*Edit: I should clarify that I would like a rules system that can go to higher levels, while retaining it's quaint simplicity. I think the term is "zero to hero"? I could be wrong. The idea is the campaign would start with small problems in the village and surrounding environs, and eventually work it's way up to something bigger, like a quest for the king. Not a "save-the-world" quest, but a "save-the-kingdom/king's daughter/ something along those lines" quest.
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