Hiya!
Sorry but that is a cop out answer. I'm not a game designer and I don't have a lot of time to create my own stuff. How about give an actual legitimate reason why you can't stick with the options you want and let me have more options that I can choose from. So because you don't like a certain flavour that means I can't have it?
Ok, Feats and Multiclassing are allowed in AL. *THATS WHY*
***SNIP MYSELF AGAIN... ouch!
***
I don't want to get banned, so I'll just sum up: Bullpuckies. "No crunch, do it yourself" is a cop out, but "More crunch, don't have time myself" isn't? I repeat: Bullpuckies.
You *are* a game designer by virtue of being an RPG'er. And you *do* have time...but you spend it doing other things (reading books, watching movies, playing video games, jogging, playing tennis, etc). Don't think that others owe you new crunchy rules just because you'd rather do something else than write up a new spell, arch-type, or race for you home game. I repeat: Bullpuckies.
If you've been roleplaying more than 15 or so years, you're every bit as qualified as pretty much everyone at Wizards working on D&D. Your stuff would likely be better..."perfect"...for you and your group because it's
exactly what you want. If you haven't been at this for more than a decade, there are plenty of folks on these very boards who have; you'd be wise to take their advice and use it to make your own stuff/decisions for your game.
If WotC puts out more crunch, this crunch, however optional, will eventually become "standard". The complaints, bitching, whining and all that about "this feat is OP", or "the build is too weak", or "monsters die to quickly"...all not because the game is 'broken'. It's because people are using OPTIONAL crunch and then completely ignoring those of us who try and point out that if they weren't using those OPTIONAL rules, they wouldn't have this problem. And that if they want this fixed, they have to
do it themselves, because the game isn't designed with those options in mind. Period. End of Line.
^_^
Paul L. Ming