No. The lore and world behind shadowrun is great, the rulebooks are some of the worst I've ever encountered. They have a dizzying number of rules, and many of those are in direct contrast with each other, with little to no guidance on how they are to be resolved. Some, like the 5th ed. addiction rules, don't actually function in any capacity, and you can find like a 15+ page thread on the official forums trying to decipher them.
From what I've read/lurked on their forums and news sites, this is because a large number of their freelance writers aren't in contact with each other/the editors, and are under oppressively strict NDAs. This leads to baffling mistakes like errata printings being released, then when they update other rules in the same book, they somehow use the original print and undo the prior errata, creating more issues.
Even if these rampant editing problems and game-breaking rules loopholes didn't exist, the way the game is structured the DM basically has to run 3 games simultaneously, one for the matrix, one of the astral plane, and one for material reality. Add in all the rules and subsystems for those 3 and games can slow to a crawl even with the best of intentions. Furthermore, balance appears to not even be a concern, with some guns/spells/specs being wildly more effective than others, and little has been done over the past 2 editions to rectify these issues.
I want to like shadowrun, I really do, and played it for about a year or so, but it just became too much, and until there is an earth-shattering shakeup within their company that can address some of the problems, I have no intention of playing that system again.