AbdulAlhazred
Legend
Another thing I think might have worked better in Essentials would have been to map utilities to skill choices. So, you choose a skill, and your utilities (skill powers, hopefully with some out-of-combat utility) just map to that. Stances, I suppose, would be another option or pre-built utility choices, or at-will utilities like pass-forward, lest uses need to be ticked off again, maybe?
So, no class-based utilities at all?