Martial Practices inferior to Rituals????

OK how to fix..

One idea I had was allow martial practices to be cheaper than a healing surge by allowing the user to make a save or skill check, although I am tempted to change speech without words thus
  • level 1... what were they thinking.
  • Just a skillful practice no healing surge cost
  • emphasize this works with animals and those without complex verbal languages (It looks like the comprehend language ritual already doesnt do that)
  • allow surreptitious hidden communication with others who have learned it.

Sure, just make it like you can pass a check and use it, OR pay a surge and no check. It works on any creature whatsoever, not just intelligent ones with languages.

I'd skip the surreptitious thing, just because it seems like a different practice (which would be a good practice BTW, remember these aren't limited in number you can master). Trying to think of any other options. I'd get rid of the price entirely, and make the time even shorter, say 30 seconds. You can make the duration longer too, like once you use the practice on a given creature its permanent (its not exactly magic, its more like empathy and once established it just works).

Now, the fighter is going to use this a LOT, but so what?
 

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Garthanos

Arcadian Knight
Sure, just make it like you can pass a check and use it, OR pay a surge and no check.
Depending on how strange the subject is (hence having a higher skill check) that spend a surge could be well worth it.

The only hesitance I have is something that [MENTION=6696971]Manbearcat[/MENTION] brought up is where things might apply within a skill challenge ... ie there might be party surges at stake and spending an individual surge seems a good deal.

I think skillful practices ought to be acknowledged as an extension of the skill system...

I'd skip the surreptitious thing, just because it seems like a different practice (which would be a good practice BTW, remember these aren't limited in number you can master).

Mayhaps you are right but they do seem very connected ... perhaps as it becomes telepathy range 10 for martial types and based on perhaps Thieving or Bluff ability. Where as this one is based on Diplomacy or Insight


Trying to think of any other options. I'd get rid of the price entirely, and make the time even shorter, say 30 seconds. You can make the duration longer too, like once you use the practice on a given creature its permanent (its not exactly magic, its more like empathy and once established it just works).

Now, the fighter is going to use this a LOT, but so what?

A fighter/ranger or rogue with diplomacy and ahem warlords which is the class that I think most evokes martial practices.

Though i admit insight and perception seem like alternatives for speech without words
 

Depending on how strange the subject is (hence having a higher skill check) that spend a surge could be well worth it.

The only hesitance I have is something that [MENTION=6696971]Manbearcat[/MENTION] brought up is where things might apply within a skill challenge ... ie there might be party surges at stake and spending an individual surge seems a good deal.
Well, sure. Part of my reaction is that stuff like Speak Without Words is really not a good 'power'. It doesn't fit well within the concept because language is simply a detail. The GM is going to convey information as needed and required by the situation. If the goblin REALLY has something to say, it will speak halting Common. This is really the problem with any informational facility that PCs have. Its true also of all sorts of Divination. So, in some sense I wouldn't actually build this sort of capability up in the terms provided here.

In HoML the rule is absolute, only conflict requires checks or resource expenditure (at least beyond trivial levels of resource, you obviously eat rations on the trail, but I use a system of tiered expenses where, much like 4e advises, you don't bother to track cups of grog when you're a legendary character). So, 'Talking to a Goblin' could be explained in narrative terms via Speak Without Words, or Comprehend Languages, but you wouldn't pay for it or roll a check. The GM might dispense more or less information or change what he describes depending on if your controlling Skill is better or worse, perhaps, but you'll always get by. If there IS a conflict, then something like this could be helpful, you might expend a surge to create the narrative opening for the goblin to help you instead of running away, creating a success in your challenge in return for that cost.

I'm not sure why that would be an issue in an SC. Loss of the check might generate surge loss which you are thwarting, but you are still required to make a check here, just not for the effect of the practice itself, more for how its use worked out.

I think skillful practices ought to be acknowledged as an extension of the skill system...
They ARE a 'skill system'. This is one reason I think they should generally just be held to succeed, or simply have a small fixed cost to succeed. Those who lack the practice can STILL make checks to achieve the same things. A guy with a high Insight can try to get the goblin to understand him, but it may or may not work and he can't just use it as a narrative explanation outside of a challenge. He's just not that reliably good, he hasn't PRACTICED this technique.

Mayhaps you are right but they do seem very connected ... perhaps as it becomes telepathy range 10 for martial types and based on perhaps Thieving or Bluff ability. Where as this one is based on Diplomacy or Insight
I think the scope and the flavor can vary depending on the situation. If its a level 1 heroic character and a goblin, then its just basic pantomime, some empathy, and practice. If its a Mythic 18th level character trying to talk a corrupted angel into doing one last sacrificial act for the good of all to redeem itself, well maybe that's a good bit more magical!

A fighter/ranger or rogue with diplomacy and ahem warlords which is the class that I think most evokes martial practices.

Though i admit insight and perception seem like alternatives for speech without words

Well, I covered this above. In a sense yes, but a more limited one.
 


Garthanos

Arcadian Knight
They ARE a 'skill system'. This is one reason I think they should generally just be held to succeed, or simply have a small fixed cost to succeed. Those who lack the practice can STILL make checks to achieve the same things. A guy with a high Insight can try to get the goblin to understand him, but it may or may not work and he can't just use it as a narrative explanation outside of a challenge. He's just not that reliably good, he hasn't PRACTICED this technique.

Well a part of the system ;) We have skills and their immediate usages (sometimes defined like powers sometimes not), and how those can be applied in challenges and we have explicit skill powers and we have practices and backgrounds which may enable abilities like crafting and similar.

For many base line effects I do see the skillful practices defined as specializations of the normal TRAINED skill use but with high difficulties.
 

Garthanos

Arcadian Knight
I ofcourse want to evoke the line where these things quit being everyday .... even everyday specialized skill. I want to dance on the line that makes them "Martial Power"
 

Garthanos

Arcadian Knight
I'd skip the surreptitious thing, just because it seems like a different practice (which would be a good practice BTW, remember these aren't limited in number you can master).

Lets consider that one

Perhaps we would call it Private Signs or some variant and have Speech without words be a prerequisite?

Private Signs/War Signs/Battle Signals:
Practitioners of this are able to able to communicate through subtle and innocuous sign language as well as signals, depending on the group these may include animal calls and otherwise nonsensical battle cries or simply hidden hand signals and timed position changes which may be entirely silent especially in a stealthy team. This is analogous to a learned language and can be used even in the heat of battle with some effort, on the battle field it can help guide anothers attacks even without being adjacent. Eventually a lot of non combat information can also be presented by this practice as it gradually becomes a fairly complete means of communication.

The heroic surge used grants a +5 on the basic attack roll normally required to aid another for battle moves.

You may also aid another in hidden ways and from a short distance.

Both parties must learn the Private/Battle Signs.
 



Lets consider that one

Perhaps we would call it Private Signs or some variant and have Speech without words be a prerequisite?

Private Signs/War Signs/Battle Signals:
Practitioners of this are able to able to communicate through subtle and innocuous sign language as well as signals, depending on the group these may include animal calls and otherwise nonsensical battle cries or simply hidden hand signals and timed position changes which may be entirely silent especially in a stealthy team. This is analogous to a learned language and can be used even in the heat of battle with some effort, on the battle field it can help guide anothers attacks even without being adjacent. Eventually a lot of non combat information can also be presented by this practice as it gradually becomes a fairly complete means of communication.

The heroic surge used grants a +5 on the basic attack roll normally required to aid another for battle moves.

You may also aid another in hidden ways and from a short distance.

Both parties must learn the Private/Battle Signs.

Its a Ben Tlaxlu discipline ;)
 

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