Cyrinishad
Explorer
- being able to stack bow and ammo magic bonuses
I learned something new today... This hasn't come up in my games yet, but I'll be sure to remember this for my Ranger & Rogue PCs. Good to know. Thank you.
- being able to stack bow and ammo magic bonuses
My suggestions are about encouraging the DM into exploring a variety of tactical scenarios, while not discouraging the Player from playing or building the character however he or she wants to play. I am certainly not talking about creating a PC vs. DM arms-race. He asked for suggestions, and I listed many... AND I made sure to advise against nerfing the player...
As a player, I agree with [MENTION=12731]CapnZapp[/MENTION] - the player is not contributing to the party's defense and placing a heavier burden on the rest of the party's hit point pool. Whether that will actually become a big problem depends highly on the game, but it can be an issue. There is no prize for ending the day with all your hit points and hit dice and if this is causing one or more PCs to drop, then the kiter in my opinion should come back into the fray to take some of the heat.
Yeah. If I had a concept clearly in mind (like a ranged kiter), and the DM flat out told me I should probably stick close to the party and fight in melee because it's an inconvenience to him or her, I'd tell them to pound sand. What incredibly lazy DMing. Your options are much more reasonable because it only encompasses things that may normally occur in the adventure, and not just flat out telling the PC "you can't do what you want."
Note: I'm not saying the DM should metagame to find ways to thwart the PC, only that the DM should run the world and creatures as they would naturally act. In many cases with intelligent creatures, they would do things like take full cover (or shield wall), or prepare in advance if they knew what PCs are entering their area. And certainly not all combat areas are going to be huge wide open spaces.