Zardnaar
Legend
Note, I did mention 2e era settings excluded monks. Greyhawk added monks as soon as monks were added to the game. But, even going from 1e forward, monks were always part of the game and setting. That's not true for any setting that started in 2e. IOW, you're claiming that no monks (as an example) is a defining trait of Dark Sun. Thing is, it's not. It's a defining trait of EVERY 2e setting. Because there were no monks in 2e.
Barbarians are the same. Are you seriously going to try to claim that barbarians don't fit in Dark Sun? Really?
Earlier you mentioned anthropomorphic animal races should be excluded. But, this is a setting with bug people. Anthropomorphic bugs. Considering the strong Egyptian flavor of the setting, I am having a problem thinking that cat people and jackal people wouldn't fit. Never minding that Dark Sun is the setting that gave us Aarokocra as a playable race. Hrm, bird people and bug people are groovy, but cat people are out?
I'd much rather they go the other way. Give us everything that they think could fit into Dark Sun and then let DM's sort out their own campaigns. Don't want war forged in DS? Ok, fair enough, ban Warforged. Make the setting your own. But, it's not groovy to insist that your vision of the setting is the only one that should hit the shelves.
That's certainly bad for WotC.
Bug people are fin but a lot of animals are extinct on Darksun or have been wiped out.
I think they have cats or somethig similar to them but most earth based mammals are gone. No horses, dogs, sheep, goats, Centaurs got wiped out.
So bug people are fine, maybe cat people (They have lions and Kirre), but even by 2E standards DS was not a sandbox play anything you want type race (neither was FR or GH come to think of it).