jaz0nj4ckal
First Post
Folks I am looking for ideas.
I am making a simple 2d6 game mechanic system that combines Classic
Traveller with OD&D, which player rolls 2d6 for STR, CON, DEX, INT,
WIS and CHR (looks familiar).
Damage (HP) will be static – STR + CON + WIS = HP total
Due to the latter, I am very torn – create a traditional Armor Class,
which is a hit penalty or have Armor Reduces Damage by a specific factor with a total number of Hit Points absorbed.
-= What I have so far =-
Leather = 1pt damage
Leather + shield = 2pt damage
Chain = 2pt damage
Chain + shield = 3pt damage
Plate = 3pt damage
Plate + shield = 4pt damage
This way, the use of a shield will step up armor by one category, but
the character loses the use of two hands. Also, it will be easy to
scale, since all weapons will deal 1d6 points of damage.
How does one pair damage reduction to damage dealt?
Target number to do anything is 8+ (again Classic Traveller); however,
I am not sure how I would limit or apply penalties to armor.
NOTE – I have tried converting d20 and traditional armor AC to 2d6
rolls. However, the step was not very good. For every +/- 3 on D20,
translated to +/- 1 on 2d6. Due to the latter, it was not very
intuitive.
I am making a simple 2d6 game mechanic system that combines Classic
Traveller with OD&D, which player rolls 2d6 for STR, CON, DEX, INT,
WIS and CHR (looks familiar).
Damage (HP) will be static – STR + CON + WIS = HP total
Due to the latter, I am very torn – create a traditional Armor Class,
which is a hit penalty or have Armor Reduces Damage by a specific factor with a total number of Hit Points absorbed.
-= What I have so far =-
Leather = 1pt damage
Leather + shield = 2pt damage
Chain = 2pt damage
Chain + shield = 3pt damage
Plate = 3pt damage
Plate + shield = 4pt damage
This way, the use of a shield will step up armor by one category, but
the character loses the use of two hands. Also, it will be easy to
scale, since all weapons will deal 1d6 points of damage.
How does one pair damage reduction to damage dealt?
Target number to do anything is 8+ (again Classic Traveller); however,
I am not sure how I would limit or apply penalties to armor.
NOTE – I have tried converting d20 and traditional armor AC to 2d6
rolls. However, the step was not very good. For every +/- 3 on D20,
translated to +/- 1 on 2d6. Due to the latter, it was not very
intuitive.