I really don't find it hard to believe it's that tight. Look at the low starting HP totals in D&D, especially in BECMI, AD&D 2e, and in 3e (starting with max HPs at first level was a houserule, not the way the books told you to play) where the rules on dying were less generous than they are now. It's pretty easy to roll a one or two on your starting HPs, especially if you're not playing a fighter (but even a fighter has a 1 in 5 chance of getting rolling that one or two at first level). Imagine being the fighter in the group and only having four HPs (2 rolled + 2 from Con bonus).
Actually, as I've been looking through rules, the AD&D dying rules were more generous, surprisingly enough.
In AD&D, when you were reduced to 0 hp (although it allowed for you to go as low as -3 in unusual circumstances), you simply lost 1 hit point per (1 minute) round, and died at -10. So that was anywhere from 6 to 9 rounds. All that was needed to stop that was another character using a round to tend to you. No ability check, skills, or healer's kit needed.
What was more severe was recovery. You could do virtually nothing for a week if you were reduced to 0 hp and recovered, including magical healing less than a heal spell.
Most people who do sub-optimal choice to fit their role play dont take time to post on this forum.
Maybe not with the timing you think it had...I have read with interest a recent threads about balance and race choices. During the discussion I began wondering if there has been some culture shift in the community that I have been ignoring.
Maybe in the Dark Ages ('97-2014) of 'player entitlement,' but in the prior Golden Age before the Fall of the Gygaxian Empire, race all but dictated class for anyone but humans. Your Elf was not going to be a cleric, your half-elf very likely was, you dwarf was almost certainly going to be a fighter, your half-orc would only eschew Assassin if the DM wouldn't permit evil alignments, etc. Flat-out 'against type,' like a non-human Paladin or half-orc magic user just wasn't going to happen.What I found in that thread was worry that characters would not be viable unless the race and the class fit an archetype. As an example, unless you take a halfling for a rogue thief, you are nuts! A half-orc wizard? Madness!
In the dark ages, we relished taking things that were off center. A particularly strong cleric? Cool. A half-orc paladin? Novel.
1st level is a hurdle to clear, much like 1st-4th was back in the day ("don't bother naming your character until 5th level").But in the discussion about the need to match half-orc with champion fighter, it seemed that many people were afraid their character would simply die young if they did not make the "best" choice.
It certainly does not suggest balance, it does, therefor, suggest that you better get the best character you possibly can or you'll likely be overshadowed and possibly ganked early on (which, in the case of the random-rolled 'hopeless' character, can be a blessing).First, the variability in rolling for stats seems to suggest that there can be different levels of ability. Additionally, party size can vary. Lastly, there are feats in most games. As a result:
This does not seem to suggest that the game is perfectly balanced and that life hinges on perfect efficiency.
it = game is "perfectly" balanced. (yeah, right)If it did
No, they'd be 'balanced,' so any combinations would be viable.wouldn't certain class and race combinations be restricted?
No, the system would be able to handle large or small parties, and without a 'multiplier' when they were outnumbered.Wouldn't party size be mandated?
It certainly wouldn't.Would stat rolling be allowed at all?
About 1 time in 20 life-or-death d20 checks, I suppose.In many cases, we are talking about 2 points in a stat difference for "optimal" pairings. How often is that going to be the difference between life and death over the course of a campaign?
Most people who do sub-optimal choice to fit their role play dont take time to post on this forum.
Not trying to be jerky, but really having a hard time seeing this is anything but assumption in 99% of cases. How in the heck can a DM make that +1 be the lynch-pin of success vs. Death?
Maybe not with the timing you think it had...
Maybe in the Dark Ages ('97-2014) of 'player entitlement,' but in the prior Golden Age before the Fall of the Gygaxian Empire, race all but dictated class for anyone but humans. Your Elf was not going to be a cleric, your half-elf very likely was, you dwarf was almost certainly going to be a fighter, your half-orc would only eschew Assassin if the DM wouldn't permit evil alignments, etc. Flat-out 'against type,' like a non-human Paladin or half-orc magic user just wasn't going to happen.
1st level is a hurdle to clear, much like 1st-4th was back in the day ("don't bother naming your character until 5th level").
It certainly does not suggest balance, it does, therefor, suggest that you better get the best character you possibly can or you'll likely be overshadowed and possibly ganked early on (which, in the case of the random-rolled 'hopeless' character, can be a blessing).
Now, if everything were somewhat balanced, then the best possible 'optimal' character, and the somewhat-sub-optimal (but not intentionally gimped for the sake of proving you can build a hopeless character in any system) one, could both handle the same challenges, and the DM could fine-tune those challenges to avoid character deaths if he wanted to.
it = game is "perfectly" balanced. (yeah, right) No, they'd be 'balanced,' so any combinations would be viable. No, the system would be able to handle large or small parties, and without a 'multiplier' when they were outnumbered. It certainly wouldn't.
About 1 time in 20 life-or-death d20 checks, I suppose.
But every '+1' has a strong psychological component under BA, as well, because the numbers are so small, +1 seems even more significant than it is.