Mercule
Adventurer
I'm overall pretty happy with 5E. I have some issues with a couple of the earlier classes, alphabetically, but those aren't game killers.
Where I've really been chaffing is that I'm feeling somewhat constrained by the system, creatively. I'm very much an old-school, GM is God, GM-fiat makes the world go 'round kind of guy. I don't say that in an authoritarian way, other than as a side-effect. I mean I hate stopping the game to look up a rule detail, whether that's squirrelly grappling rules or because a player thinks he should get a flat +2 in a circumstance instead of advantage. I ran my first game of Fate Accelerated, this weekend, and it was really freeing. I liked the system, but didn't love it as much as I thought I would (I suspect Fate Core would be a better fit). The real lesson, though, was that I need to stop running published adventures. I've always preferred to roll my own, but decided to do published adventures in 5E, because I have a ton of adult commitments and wanted to avoid prep, especially while learning the new edition. I think I let that go way to long and started to burn out.
Anyway, the point is that I think 5E is probably the best edition of D&D, so far. I still miss some of the broad brush strokes of AD&D, but it's a fair trade off. Savage Worlds and Fate continue to catch my eye, but I really just need to use 5E how I used all the other editions of the game and I think it'd work better, for me.
If I have a true issue with the game, it's the predominance of the Realms. I don't want to totally derail this thread, so I'll just say that it's gotten old and I need them to move on or I'm going to tune out. I don't care if "move on" means a new setting, Greyhawk, something generic, or even another setting I'm not thrilled with. Just change it up.
Where I've really been chaffing is that I'm feeling somewhat constrained by the system, creatively. I'm very much an old-school, GM is God, GM-fiat makes the world go 'round kind of guy. I don't say that in an authoritarian way, other than as a side-effect. I mean I hate stopping the game to look up a rule detail, whether that's squirrelly grappling rules or because a player thinks he should get a flat +2 in a circumstance instead of advantage. I ran my first game of Fate Accelerated, this weekend, and it was really freeing. I liked the system, but didn't love it as much as I thought I would (I suspect Fate Core would be a better fit). The real lesson, though, was that I need to stop running published adventures. I've always preferred to roll my own, but decided to do published adventures in 5E, because I have a ton of adult commitments and wanted to avoid prep, especially while learning the new edition. I think I let that go way to long and started to burn out.
Anyway, the point is that I think 5E is probably the best edition of D&D, so far. I still miss some of the broad brush strokes of AD&D, but it's a fair trade off. Savage Worlds and Fate continue to catch my eye, but I really just need to use 5E how I used all the other editions of the game and I think it'd work better, for me.
If I have a true issue with the game, it's the predominance of the Realms. I don't want to totally derail this thread, so I'll just say that it's gotten old and I need them to move on or I'm going to tune out. I don't care if "move on" means a new setting, Greyhawk, something generic, or even another setting I'm not thrilled with. Just change it up.