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D&D 5E OK, 5e is a little broken sometimes.


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-Some- broken things? Like the Ranger class, Eldritch Knight having spell school issues, half the warlock being terrible (the other half is pretty awesome and you can just pick/choose awesome parts, so playable, but still), the sorcerer spell list, the elemental monk, the fact that gold has zero meaning in game, crafting rules are beyond a joke, spell list issues past level 10...

5e has a lot of issues. Just... not what the OP is suggesting. Like, if you complain that there's no lightning/thunder spells for a Tempest cleric from level 11 on, then yeah. That's an issue we can all agree on. Its very strange that there's little to no subclass support after level 10 in many cases, and you end up falling back onto the base class cliches. Granted, most games end at that point, so its not really seen, but still.
 

DeathEatsCurry

First Post
This might start some trouble, but I have noticed some broken things in 5e. Like the Tempest Cleric getting awesome bonuses to lightning spells, but no access to said spells. (Until level 3, call lightning once or twice a day) Real funny D&D.

How about the cleric inability to heal during combat? Yeah, burn your highest level spells to keep that Barbarian at max HP while a goblin with a stick undoes that work. Of course, they balance this by being able to heal yourself during short rests, or fighters healing a bit. Why not use a herbalism kit to spend 1/2 the GP and a weeks to brew a healing potion. Lame.

How about you read the rules and play the game first. Healing is deliberately a little underwhelming in combat. In general it's a mistake to heal in combat. If you had played the game even a bit, you would understand.

It feels like you're a videogame player who read through the PHB without ever having sat at a D&D table proper.
 

Sacrosanct

Legend
I played a tempest cleric all the way up to level 15. Never had any of the OPs issues. Also, choosing the feat to give Con saves is highly recommended for heavily armored clerics who will probably have spiritual guardians up a lot like I did.
 

Phazonfish

B-Rank Agent
You mean non discrimination area effect spells in confined spaces with several team members around you? Sure, maximize those and watch 'em burn. Also, you used up those slots healing, right? A cantrip would be useless, you're right. What about level six, when your lightning attacks push enemies 10ft.?

Those spells have really small ranges and YOU pick their placement. Is you enemy surrounded on at least three sides by your allies? Then save your channel divinity for when they are not; it's worth more in your pocket than the 3.5 extra damage that you will be doing on average. Would Shocking Grasp be nice? Sure, so would Wish. You have enough nice things, the system isn't broken because you don't get all of them for free. I say for free because if you really wanted, you could always take Magic Initiate and pick up 3 lighting spells (Shocking Grasp, Lightning Lure, and Chromatic Orb).

inb4 "I have to take FEAT to get things I don't need? Broken. Game."
 

Donnor80

First Post
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. That is a level one spell. You don't choose it's location man. This community is hell bent on arguments, huh? And these still aren't doing any lightning damage, so how can those cool class features work? Say you take elemental adept and choose thunder, but then learn that you can't push anyone anywhere. Fine, take lightning, and wait till you get call lightning, better be outdoors or in a football stadium.
 




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