I had an idea for cantrip. It summons an imp that appears beside a creature, takes a swipe at it, then vanishes.
At higher levels, it summons something stronger, in a manner matching the other damaging cantrips.
I had an idea for cantrip. It summons an imp that appears beside a creature, takes a swipe at it, then vanishes.
At higher levels, it summons something stronger, in a manner matching the other damaging cantrips.
I had an idea for cantrip. It summons an imp that appears beside a creature, takes a swipe at it, then vanishes.
At higher levels, it summons something stronger, in a manner matching the other damaging cantrips.
Nah, it's perfect as it is, and it puts the type of summons firmly into the flavor and domain of each type of caster.
Wizard lore from the very beginning has had the notion of delving into forbidden knowledge, bargaining and extorting to play an incredibly dangerous game - with demons and devils. They are the best at traversing the planes, seeing into them, exploring them, and it makes sense that they'd work with the intelligent creatures that can expand their intelligence. And that's not even getting into the animating objects and all the other things they can do.
Why should Wizards get every single type of summons? This isn't 3E any more. Wizards are scoped down to be kind of sane now.
The Shepard is the only official subclass I have outright banned at my table. Just so I don't have to deal with summoners.Except you have druids right over there who get all sorts of summoning spells. You can't really argue that it's too powerful to summon creatures if we already have a class that can do it.
Personally, I'd prefer they do a series of "summon monster" spells, but, you can't actually specify monsters. You get a generic "summon monster I" monster that has this power and these attacks. Cast Summon Monster II and you get more Summon Monster I monsters or a single bigger Summon Monster II monster which has these attacks and that power.
I think wizard has enough, they don't need summoning on top of that.
But another pet-master class could work.
Nah, it's perfect as it is, and it puts the type of summons firmly into the flavor and domain of each type of caster.
Wizard lore from the very beginning has had the notion of delving into forbidden knowledge, bargaining and extorting to play an incredibly dangerous game - with demons and devils. They are the best at traversing the planes, seeing into them, exploring them, and it makes sense that they'd work with the intelligent creatures that can expand their intelligence. And that's not even getting into the animating objects and all the other things they can do.
Why should Wizards get every single type of summons? This isn't 3E any more. Wizards are scoped down to be kind of sane now.