Celebrim
Legend
- bolded part addedIt is pretty much the official definition since 1ed.
As we can read in ADnD phb:
Each character has a varying number of hit points,' just as monsters do. These hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors. A typical man-at-arms can take about 5 hit points of damage before being Killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his constitution, for a total of 85 hit points. This IS the equivalent of about 18 hit dice for creatures, about what it would take to kill four huge warhorses. It is ridiculous to assume that even a fantastic flghter can take that much punishment.The some holds true to a lesser extent for clerics, thieves, and the other classes. Thus, the majority of hit points are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces.
I always find it interesting that people can read that passage and come to conclusions that are exactly the opposite of what is stated in the text.
The bolded part explicitly states that a certain amount of hit points represents damage the character is capable of sustaining. The part you don't quote makes it clear that every hit normally depletes a combination of both the physical and non-physical proportion of a character's hit points, and therefore always produces some sort of nick, cut or bruise as well as depleting the character's luck, provenance, destiny, prowess and stamina (or whatever the non-physical points are made of).