GreenTengu
Adventurer
Mearls is clearly just an idiot.
You cannot make a functioning Warlord as a Fighter subclass because what variation one can squeeze out of a subclass is never going to allow you to make something that functions as a support class as well as a Cleric or a Bard.
The main class of Fighter already dictates so much of what the class does too that no matter what you make out of it-- it is ultimately just going to be better or worse at being the melee tank that the class dictates anyone playing it, regardless of their subclass, is ultimately going to be.
This is easy enough to resolve...
Warlords do use magic. They use a mix of divine and psionic magic that harnesses the power of human(oid) mind and soul in order to get others to overcome the limitations they place upon themselves, iron their will, infuse their bodies with speed and strength and enlighten their hearts with courage.
Everyone in the D&D world is capable of magic, the Warlord (or whatever other name it could have) just brings out the magic people didn't know they had within them.
Seriously-- why does hacking to death a certain number of other living creatures mean you can be hacked at so much more? Surely that alone has to be some kind of insane magic. Someone is a 10th level fighter, so I need to make the same "cut off his head" attack that killed the 1st level fighter outright and hit with it just exactly the same and roll exactly the same on the damage 5 times before he dies? That is what you are stating by insisting that hit points relate directly to meat. So clearly there is some sort of super wonkiness happening in your world with all creatures that inhabit it.
Which is putting aside that any number of other abilities might just be giving people situational advantages by calling out openings in the enemy's formations and battle styles that probably aren't obvious from other vantage points.
You cannot make a functioning Warlord as a Fighter subclass because what variation one can squeeze out of a subclass is never going to allow you to make something that functions as a support class as well as a Cleric or a Bard.
The main class of Fighter already dictates so much of what the class does too that no matter what you make out of it-- it is ultimately just going to be better or worse at being the melee tank that the class dictates anyone playing it, regardless of their subclass, is ultimately going to be.
Personally I think the whole non-magic support role is ridiculous. I also think non-magic healing is silly. It's like wanting to be a brain surgeon without surgical tools. "I don't need your science crutch! I can fix his brain with my bare hands and some soothing words!"
Magic is what allows dragons to fly. Magic is not a crutch, it is the science of D&D. It is the physics of Faerun.
Instead of assault rifles, kevlar armor and night vision googles, D&D fighters have magic swords, rings of protection and goggles of night. Instead of calling in air strikes you have flying wizards throwing fireballs. If someone goes down, instead of a medic using modern medicine to stabilize them before calling for an evac, you have a paladin laying on hands.
Don't tell me that instead of a modern medic you can just have your grizzled sergeant yell at you to 'walk it off' and it is just as good.
Non-magic rangers are equally ridiculous. Why wouldn't they use magic? It would be like refusing to use a compass to tell direction "because that's cheating". The ultimate survivors would use every tool at their disposal, and magic is just one of those tools.
Ultimately I would say if you want to run a non-magic game, D&D is not the system you should be using.
This is easy enough to resolve...
Warlords do use magic. They use a mix of divine and psionic magic that harnesses the power of human(oid) mind and soul in order to get others to overcome the limitations they place upon themselves, iron their will, infuse their bodies with speed and strength and enlighten their hearts with courage.
Everyone in the D&D world is capable of magic, the Warlord (or whatever other name it could have) just brings out the magic people didn't know they had within them.
Seriously-- why does hacking to death a certain number of other living creatures mean you can be hacked at so much more? Surely that alone has to be some kind of insane magic. Someone is a 10th level fighter, so I need to make the same "cut off his head" attack that killed the 1st level fighter outright and hit with it just exactly the same and roll exactly the same on the damage 5 times before he dies? That is what you are stating by insisting that hit points relate directly to meat. So clearly there is some sort of super wonkiness happening in your world with all creatures that inhabit it.
Which is putting aside that any number of other abilities might just be giving people situational advantages by calling out openings in the enemy's formations and battle styles that probably aren't obvious from other vantage points.
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