Hey everyone!
As I've continually played 5e, I've so far haven't had the pleasure of coming across a magic immune creature (for example, Tiamat/Rakshasa/other legendary creatures) that can make up an end campaign type fight for high levels (17-20).
I primarily play sorcerers in pretty much every game (i love them, don't hate, and they're all very different from each other). One of the things I noticed is that some of these creatures are pretty much immune to magic below 6th level, leaving only 7/8/9 th level spells. So as someone who is planning such a fight, I found that this is honestly one of my greatest fears - feeling a little useless or non-heroic on these big epic end campaign fights.
The one thing I've seen searching for good answers is: this allows fighters to shine, makes casters have to use buff spells and other things they don't normally think of. However, certain casters can't change their spell lists and are very careful in their selection of spells picking things they've used for the entire campaign (namely, sorcerers, bards, warlocks)
While both of these are true, when it comes to the "endgame" fight, I don't think many people (I'm sure that there are people who do) want to just sit there as a sorcerer/bard/warlock and be like "Welp, I've got 3 spell slots that can affect Tiamat/Vecna so let me just be a haste/polymorph/shield of faith bot, run for cover, and counterspell/dispel. Much heroic, such wow, much fun."
As a DM, how do you make a caster feel useful, heroic, and have fun in this fight? I'm primarily talking about casters who can't change their spell list on the fly, but any caster type is relevant really.
I've thought about letting cantrips work, as they technically scale off of "character power" so they're sort of "as powerful as the character" and are the equivalent of "I hit you with a sword". However, I'm not an experienced DM and would love to hear opinions and techniques that may have worked for you.
As I've continually played 5e, I've so far haven't had the pleasure of coming across a magic immune creature (for example, Tiamat/Rakshasa/other legendary creatures) that can make up an end campaign type fight for high levels (17-20).
I primarily play sorcerers in pretty much every game (i love them, don't hate, and they're all very different from each other). One of the things I noticed is that some of these creatures are pretty much immune to magic below 6th level, leaving only 7/8/9 th level spells. So as someone who is planning such a fight, I found that this is honestly one of my greatest fears - feeling a little useless or non-heroic on these big epic end campaign fights.
The one thing I've seen searching for good answers is: this allows fighters to shine, makes casters have to use buff spells and other things they don't normally think of. However, certain casters can't change their spell lists and are very careful in their selection of spells picking things they've used for the entire campaign (namely, sorcerers, bards, warlocks)
While both of these are true, when it comes to the "endgame" fight, I don't think many people (I'm sure that there are people who do) want to just sit there as a sorcerer/bard/warlock and be like "Welp, I've got 3 spell slots that can affect Tiamat/Vecna so let me just be a haste/polymorph/shield of faith bot, run for cover, and counterspell/dispel. Much heroic, such wow, much fun."
As a DM, how do you make a caster feel useful, heroic, and have fun in this fight? I'm primarily talking about casters who can't change their spell list on the fly, but any caster type is relevant really.
I've thought about letting cantrips work, as they technically scale off of "character power" so they're sort of "as powerful as the character" and are the equivalent of "I hit you with a sword". However, I'm not an experienced DM and would love to hear opinions and techniques that may have worked for you.