Gardens & Goblins
First Post
Keep the beer and tunes going.
If you are planning a major combat, (such as a boss fight) one that has potential to be extremely lethal, what steps do you follow to keep the party alive?
What tactics do you use to prevent a party wipe without the party knowing you helped them out a little.
Don't get me wrong. I'm not an easy DM. I've killed a few PC's in my day, and I'm good with that if it happens here. But this is a boss fight. I want them to win. But I also want it to be dramatic. I want them to survive by the skin of their teeth.
How do you guys create that illusion if you sense things are going very very badly for the party?
I have learned to use the encounter building system (Through Kobold Fight Club), but never to rely on it. I've built encounters I thought were going to crush my party and they wiped the floor with my baddies. And I have built encounters I thought would be a breeze and almost TPK'ed. I'm sure we have all experienced this.
For starters, don't begin the game at 1st level...DM advice: How do you NOT kill your party?
You should probably keep things behind the screen, anyway, it just works smoother for 5e across the board, that way. Thus you can fudge a bit when things might otherwise go south. Be wary of lockdowns that depend on a player rolling a successful save, for instance, because that happens on the wrong side of the screen.If you are planning a major combat, (such as a boss fight) one that has potential to be extremely lethal, what steps do you follow to keep the party alive?
What tactics do you use to prevent a party wipe without the party knowing you helped them out a little.
One way is to hammer the party's weaknesses early on, with limited-use BBeG abilities, creating the proper terror, then, as the party recovers, give them the chance to shift the battle to favor their strengths, instead...I also want it to be dramatic. I want them to survive by the skin of their teeth.
How do you guys create that illusion if you sense things are going very very badly for the party?
The cold hard truth is...If you are planning a major combat, (such as a boss fight) one that has potential to be extremely lethal, what steps do you follow to keep the party alive?
IMHO, a DM should never "want" the PC's to win/survive. He/she should also never "want" the PC's to loose/die. A DM should strive to be ambivalent to the PC's plight. In short, it's not a DM's job to "keep the PC's alive" any more than it is for him to "keep the monsters alive".
...
First, don't "build encounters to the PC's capabilities". The only real thing you should kinda keep in mind is their general level. LEVEL, not Race, Class, Magic Items, Skills, etc. All you need to know is the parties average Level.
If you are planning a major combat, (such as a boss fight) one that has potential to be extremely lethal, what steps do you follow to keep the party alive?
What tactics do you use to prevent a party wipe without the party knowing you helped them out a little.
6. Fudge stats, not die rolls.
I like to roll in front of the players. Also, while the die rolls are not sacred, I like for the dice to land where they may. Sometimes, however, if I realize that I wildly misjudged the difficulty of an encounter--either making it too easy or too hard--I may fudge the stat block or make other on-the-fly changes to the encounters. If you find that the battle is going to be too deadly for the characters consider:
- Decreasing the foes' hit points
- Decreasing the foes' AC
- Decreasing the number of minions
- Making the minions like 4e minions. If the players hit, the minion dies. Less to manage and fewer opportunities for minions to hit
This is really good advice. Probably the best I’ve seen on the boards in an advice thread.
Worst ever game encounter - fighting against a mid level boss who opened the fight with Circle of Death (In pathfinder). Rolled the dice with a ridiculously high roll and killed three of the four characters before they had chance to do anything. Campaign ended. Not at all fun and not how I want to spend an evening after a hard days work. That was a DM choice to use that power. The same could easily said for an ill timed fireball/burning hands that roasts a load of unconscious PCs on their last death save. You chose for them to have the spell and to use it. It’s gratuitous...