Aldarc
Legend
Congratulations on winning your strawman argument, Max. I shall give you an XP for winning the Internet.So now you're admitting that worldbuilding involves things much smaller in scope, like say a country or city. Awesome!
Congratulations on winning your strawman argument, Max. I shall give you an XP for winning the Internet.So now you're admitting that worldbuilding involves things much smaller in scope, like say a country or city. Awesome!
This comment however, strikes me as odd, because if you remove a couple words for it, it almost sounds like you don't see the point of the founcational literature that feeds into defining a particular game. If I were to say "I don't see the point of books that are meant to be read, not played." I would sound absurd, but that's the way your comment reads to me. Does reading LOTR not provide inspiration and to some degree, background for the creative designs of D&D? Does watching Star Wars or playing Star Wars video games not provide inspiration and background for playing FFG's Star Wars RPG?I don't see the point of game books that are meant to be read, not played.
One of these things is not like the other. I've never played in Golarion. Ever. As a setting it doesn't do anything for me. BUT, I have never once felt like Golarion infringed upon my Pathfinder games. Granted, all their material is written as though it is set within their setting, but the actual amount of setting lore that invades the mechanics is little. You are of course, welcome to feel differently, but given that I do not like a single D&D setting, I find disregarding an entire game over a fairly non-impactual setting to be a bit of a stretch.To be fair, it was Savage Tide that convinced me that I wanted nothing to do with Pathfinder and Golarian. The endless setting wank serves virtually no purpose. It's meant to be read, not played.
Now, on the point about inspiration. Just how much inspiration do you need?
Well, [MENTION=22779]Hussar[/MENTION] is on record as not enjoying LotR for much the same reasons he doesn't care to read the dragon turtle's backstory. But also, I think implicit in [MENTION=22779]Hussar[/MENTION]'s comment is the suggestion that setting background in RPG books is not inspirational literature on a par with JRRT or REH or whichver fantasy author one prefers.If I were to say "I don't see the point of books that are meant to be read, not played." I would sound absurd, but that's the way your comment reads to me. Does reading LOTR not provide inspiration and to some degree, background for the creative designs of D&D? Does watching Star Wars or playing Star Wars video games not provide inspiration and background for playing FFG's Star Wars RPG?
Well, [MENTION=22779]Hussar[/MENTION] is on record as not enjoying LotR for much the same reasons he doesn't care to read the dragon turtle's backstory. But also, I think implicit in [MENTION=22779]Hussar[/MENTION]'s comment is the suggestion that setting background in RPG books is not inspirational literature on a par with JRRT or REH or whichver fantasy author one prefers.
Certainly, for my part, if I want to read a story I will do that. If I want a set of RPG rules, I will acquire those. I want my RPG rules to be inspirational, but inspirational of play. I want rules that, when I read them, inspire me to imagine moments of play that might occur at my table. (Eg because of the sorts of situations they will allow me to frame, because of how they handle resolution, etc.) I don't want to pick up a RPG rulebook and find myself reading a second-rate short story. (I would put the Essentials books for 4e in this category, and also quite a bit of The Plane Below and The Plane Above.)
Congratulations on winning your strawman argument, Max. I shall give you an XP for winning the Internet.
Well, [MENTION=22779]Hussar[/MENTION] is on record as not enjoying LotR for much the same reasons he doesn't care to read the dragon turtle's backstory. But also, I think implicit in [MENTION=22779]Hussar[/MENTION]'s comment is the suggestion that setting background in RPG books is not inspirational literature on a par with JRRT or REH or whichver fantasy author one prefers.
Certainly, for my part, if I want to read a story I will do that. If I want a set of RPG rules, I will acquire those. I want my RPG rules to be inspirational, but inspirational of play. I want rules that, when I read them, inspire me to imagine moments of play that might occur at my table. (Eg because of the sorts of situations they will allow me to frame, because of how they handle resolution, etc.) I don't want to pick up a RPG rulebook and find myself reading a second-rate short story. (I would put the Essentials books for 4e in this category, and also quite a bit of The Plane Below and The Plane Above.)
I've never gone the other way - "Hrm, this bit of backstory about this monster is really interesting, let's write an entire adventure around this". I've certainly taken novels and short stories that I've read and turned them into adventures. But, the Monster Manual has almost never led to anything in play.
Do people just not read very much?
is dead on target. I'm not reading the Monster Manual for enjoyment. I'm reading it because I need a critter to eat my PC's. I don't know about anyone else, but, I generally start writing the adventure first, and then populate that adventure with critters. "Hey, there's a hole over here, let's chuck an Otyugh in here. Oh, wizard's storage room, what kind of weird goodies can I have crawl out of that box?
I've never gone the other way - "Hrm, this bit of backstory about this monster is really interesting, let's write an entire adventure around this". I've certainly taken novels and short stories that I've read and turned them into adventures. But, the Monster Manual has almost never led to anything in play.
Do people just not read very much?