hawkeyefan
Legend
"Setting Tourism" would more likely be a frequent symptom of excess.
The problem is that your definition of 'worldbuilding' makes the term so broad that the term is simultaneously rendered virtually meaningless. It reminds me of Schopenhauer's criticism of pantheism: "to call the world 'God' is not to explain it; it is only to enrich our language with a superfluous synonym for the word 'world'." In this case, however, it is about the term 'worldbuilding,' where you seemingly take it to mean "everything inside and outside of a game," in which 'worldbuilding' becomes synonymous and superfluous with 'fiction' or 'creative writing.'
But again, in so doing, it seems as your primary motivator for making "worldbuilding" so vaguely broad and meaningless is to protect "worldbuilding" from any and all reproach.
Not to speak for Maxperson, but as someone who also holds a broader view of worldbuilding, I absolutely understand your point and I agree with it. It is an incredibly broad way to view the term.
It's clear from the OP and most of the rest of the thread that the criticism is actually about worldbuilding to excess. This seems a perfectly valid criticism, in my opinion. I even share it. I think it's been established at this point that most people agree.
But what constitutes excessive is what varies. For some, anything beyond the bare minimum needed to grant context to a monster stat block seems to be excessive. For others, it's anything that won't actually come up in play. For others, it's excessive when the material in question becomes the focus of the game regardless of player interest. This is probably where I would come in. To me, it's a tail wagging the dog situation.
If the game serves the worldbuilding rather than the worldbuilding serving the game, that's a problem.