The reason people react so strongly to "world building is bad" is it is the advice that is only going to work for certain GMs and certain conditions.
I also disagree with this assertion, and I believe that [MENTION=48965]Imaro[/MENTION] may have made a similar comment earlier in his summation of topic.
Again, I would like to revisit the earlier analogy that I raised. I don't think fundamentally that people are reacting so strongly to "world building is bad" because of the advice, facts, or definitions, but, rather, because they are emotionally feeling that they (and their worldbuilding efforts) are being morally judged for doing it. This gets back to my earlier analogy of "drinking" in which an article entitled "Why Drinking is Bad" will receive a lot of emotional pushback. However, the pushback will not be rooted in the actual advice "you should drink alcohol in moderation" or based on disagreement with basic facts like "alcohol has well-documented negative side-effects" but because their response will invariably be guided by their own emotional knee-jerk reaction of "I enjoy drinking and I am feeling morally judged for drinking alcohol ergo the article must be wrong and drinking is not bad." Nevertheless, most rational people should be able to pick up on how an article entitled "Why Drinking is Bad" is not meant to be a blanket moral judgment against drinking. Though most rational people
should be able to understand that, that will not always be the case as people are not entirely rational people.
You could replace the word "worldbuilding" with just about any issue and see a similar brand of emotionally-charged pushback that speaks less about the validity of the argument and more about the persecution complex of the respondants.
And this is being expressed as an absolute, objective, Hussar has the answer for everyone.
I think you are projecting here or at least exposing your own knee-jerk reaction. I don't think that Hussar is expressing this sentiment, as he is fairly clear about his own viewpoint and perspective on the matter.
There is no False Equivalence going on with my posts.
Your analogy was a false equivalence between situations, Max. Your false equivalence literally was a case of apples and oranges to debating the definition of 'worldbuilding.' If you honestly believe that this wasn't a case of false equivalence or have no intent to sincerely reflect on why that is the case, then I am hard-pressed to see how you have any intent whatsoever to engage in this conversation with any shred of good faith or self-respect.
[MENTION=22779]Hussar[/MENTION] provided definitions that fail to back him up. More than one of them in fact. His claim that worldbuilding involves building the world, EXCEPT when it pertains to the plot(Then it's magically not worldbuilding) is absurd and doesn't mean the definitions even he provided.
And here you are not citing [MENTION=22779]Hussar[/MENTION]; instead, you are citing your own strawmen arguments about Hussar that you have been repeatedly rebuked about.
I reject his selective worldbuilding re-definition in favor of the old ones which involve those things that make up building the world.
There you go again with your beloved fallback tactic: fallacy of assertion regarding your unsubstantiated "old [definitions]" claim. You can repeat it until your face turns blue, but that does not make it true.