Michael Silverbane
Adventurer
I have never suffered any occasion where I was unable to suspend disbelief.
When a player breaks out their laptop to show a video or picture or play a soundbite they think is pertinent to a scene. Please, just don't.
Meh, not really - my suspension of disbelief must engineered like the Golden Gate Bridge or something.Have you ever been in a game that broke your suspension of disbelief?
In D&D, the closest anything ever came to doing so was psionics. Though Vancian 'memorization' was pretty awful, at first, too, as were hps & the lengthy one-minute round until I read the relevant treatises in the 1e DMG (I was still impressionable, I guess).What did it?
Only two? Back in the day Monty Python & the Holy Grail got quoted by everyone, at every game I ever attended, incessantly. I knew every joke from that movie before I ever saw it. Even obscure out-of-context ones like, "...that's an offensive weapon, that is..."Monty Python quotes. Really, any attempt to score cheap laughs by quoting from real world sources gets under my skin, but it's especially jarring when the character suddenly acquires a British accent. Two different players have done this at the table..
It mostly has to do with changing genres. We were playing D&D and all of a sudden we are on a spaceship that crashed 100s of years ago and it became the 'dungeon'. The DM was trying to describe the captain's deck of Star Trek.
Monty Python quotes. Really, any attempt to score cheap laughs by quoting from real world sources gets under my skin, but it's especially jarring when the character suddenly acquires a British accent. Two different players have done this at the table, once where I was a player and once where I was the DM. I put a stop to it immediately in the latter case, but I was new to the group in the former, and didn't want to cause a stir. I didn't last long with that group, but then it had other troubles, besides.
It's willful if you place the onus on the player to suspend their own disbelief and not on the Dungeon Master to promote cognitive estrangement in others. Ultimately, it's a collaborative endeavor.So, thinking about this - suspension of disbelief is the willful setting aside of one's critical faculties. A decision to not think about a thing too hard, to overlook inconsistencies and plot holes, and a desire to be generally credulous about a thing. When I watch Star Trek, and I just overlook the fact that FTL travel is not possible, that's suspension of disbelief.
Do you have a problem with players making dumb jokes?
At our table we make dumb jokes and get sidetracked all the time, but when it comes to actual actions in the game we play it straight. Like you, I find having characters do dumb things in the game for a joke doesn't work. Same with joke characters and sabotaging the scene.
Only two? Back in the day Monty Python & the Holy Grail got quoted by everyone, at every game I ever attended, incessantly. I knew every joke from that movie before I ever saw it. Even obscure out-of-context ones like, "...that's an offensive weapon, that is..."
So, thinking about this - suspension of disbelief is the willful setting aside of one's critical faculties. A decision to not think about a thing too hard, to overlook inconsistencies and plot holes, and a desire to be generally credulous about a thing. When I watch Star Trek, and I just overlook the fact that FTL travel is not possible, that's suspension of disbelief.
I'd like to separate this from "immersion", which is more like achieving a cognitive or emotional state like a character in the fiction, rather than a person sitting at a table with a character sheet. If you watch a death scene in a movie, and it brings you, the viewer, to actual tears, you are immersed.
One can break immersion without breaking suspension of disbelief. But if you do break suspension of disbelief, you probably break immersion.
It's specifically Monty Python references I have a problem with. Dumb jokes and sidetracking are uncommon in the games I run, as I do bi-weekly games and make a concerted effort to keep my players focused on the game to make the most of our time, but I'm not a heavy handed enforcer when it happens. I just find MP quips particularly grating and immersion breaking at the table, much as I love the troupe itself.