D&D 4E Disarm Let Us Count the Ways.

Garthanos

Arcadian Knight
Ahh that gives me an idea for the beast master adjustments

LimbShreddingDefense.png

That doesnt feel too bad

Would be reasonable to allow the beast to move in to be adjacent if they are close enough but as an immediate reaction them being next feels right.

Giving some other benefit like sliding the enemy 1 square if one attack missed might be an alternative boost.
 
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From what I am looking at the above would probably be a low level daily even level 1 ... Although a higher level encounter power (with additional benefits also open)

The ranger and cleric are examples of level 1 weakens (though the ranger does plenty of signature untyped damage with it)

I would tend to keep it in the daily bin just because the optics of the guy who ALWAYS disarms his foes gets a bit odd. That or make sure whatever the power is can be recounted in various ways (IE I got the point of my blade at your throat, I disarmed you, I locked up your weapon, I sliced off your hand, etc.).
 

Garthanos

Arcadian Knight
I would tend to keep it in the daily bin just because the optics of the guy who ALWAYS disarms his foes gets a bit odd.

Yeh I know the thought

SmashingDisarm.png

Hoping the Granting of Combat advantage makes this work better in that regards.... but maybe the slide is too much goodness too.

That or make sure whatever the power is can be recounted in various ways (IE I got the point of my blade at your throat, I disarmed you, I locked up your weapon, I sliced off your hand, etc.).
I do tend tor prefer making flavor control explicit too ...
The advantage of weakened could be that it can be you wounded the wargs jaw till he shakes it off.
 



Garthanos

Arcadian Knight
I am thinking a twisting disarm which would target reflexes instead of Fortitude of the Smashing one its also not batting the weapon into another square but dropping it at their feat...

I want it to be distinct from From knockdown assault and less brassy than the Smashing disarm.
TwistingDisarm.png


But Knockdown Assault seems enough more versatile... I do not think I would want this one.

It might be a better escape tool or method to allow a bit more battlefield mobility without being as risky as the Smashing Disarm.
 
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Here's an option. Make a series of powers which are all fairly good but relatively niche. You get to pick some number of them, say 3-5, and the rest become available only if you spend a 'point'. So you might commonly do knockbacks, trips, and sweeping attacks, but you COULD disarm someone, or whatever. That would bring flexibility but not just give everyone the world.
 

Garthanos

Arcadian Knight
Here's an option. Make a series of powers which are all fairly good but relatively niche. You get to pick some number of them, say 3-5, and the rest become available only if you spend a 'point'. So you might commonly do knockbacks, trips, and sweeping attacks, but you COULD disarm someone, or whatever. That would bring flexibility but not just give everyone the world.

Almost sounds like a combat style... or the feats which enhance a cleave. You have one power but it becomes flexible

At wills - could almost be level up benefits pick FORT/REF and learn the other at level 6 you can target a different Defense a feat might enable the brash version which slides the target into a different square.
 

Almost sounds like a combat style... or the feats which enhance a cleave. You have one power but it becomes flexible

At wills - could almost be level up benefits pick FORT/REF and learn the other at level 6 you can target a different Defense a feat might enable the brash version which slides the target into a different square.

There's lots of ways that 4e has already sliced this. I was really suggesting one specific technique that 4e has NOT used, which is to allow an expenditure of 'points' to invoke one of the choices you did NOT put into your trained list of powers. Its really a way of doing basically a 'page 42' except you're able to leverage another existing power's text. That would be a different way of handling it as well, force an additional check to see if you can invoke the power. Failure would mean you'd maybe just get an MBA instead, not terrible, but not as good as a regular at-will.
 

Tony Vargas

Legend
I missed that but a weakened save ends after effect prone is pretty interesting.
I was basing it on what you said about the disarmed party having to dive for or kneel to get his weapon.

I also liked the idea of sliding. It could be one of those powers that gives the enemy a choice: Slide (chase after the weapon) or weakened (do without).
 

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