Charlaquin
Goblin Queen (She/Her/Hers)
Do you still want there to be a pre-death injured or unconscious state?
I'm not aware of this 'left for dead" trop
Attacker's choice sounds good.
The idea is that entering into Vitality Points signals to players that it is time to switch from offense to defense and survival mode. Currently, there is no difference between having full HP or 1 HP, a player functions exactly the same. But then, for some reason, the difference between 1 and 0 and you suddenly cannot act at all. This creates a weakened state to represent injury and being physically overwhelmed.
Do you still want there to be a pre-death injured or unconscious state?
Half the action heroes out there, especially in their backstories get beaten/stabbed/shot/burned/defenestrated/disintegrated/whatever, to the point the bad guys leave, happily convinced he's dead.
And he wakes up later, and there's a story.
Is it going to be more fun to have such a state?
I can't tell you what you'll find fun. Evidently you don't find the current death and dying rules fun, so I'm trying to sort out what part of them you dislike, to better offer an alternative. So far all I've got to work with is that you want death to occur at 0 HP. Anything else?
Pretty much just looking for the most fun way to make that happen.