Lanefan
Victoria Rules
As if this thread doesn't already have enough worms crawling around in it, you just had to go and open up another can of 'em.That entire world in D&D is presumed magical. You are trying to apply a modernist mindset that distinguishes between the mundane and the magical to a world that presumes a premodern worldview wherein the supernatural, magical, and irrational are infused into everything of the cosmos. Everything. In such a worldview, whether you are playing 0E-5E, there is no "just a mundane person" in this world. The supernatural infuses every fiber of the world, and this is abundantly evident in the Great Wheel and D&D's other various cosmologies.
What you say here is the spark for what could become another thread, regarding mundane v magic. Me, I do look at it from what you're calling a modernist viewpoint but I don't think doing so messes up my actor stance. Reason for this: I long ago came up with an underlying rationale* for how our own mundane real world - or something just like it - could exist in a D&D universe; and this rationale eventually leads to some people being able to access magic directly (i.e. casters), others indirectly (e.g. a non-caster using a device), and others pretty much not at all (i.e. people like us on a non-magic world).
* - in short: it involves some arbitrary alterations to universal physics and how those physics interact in the presence or absence of one or more particular atomic elements. I'd explain it more fully but it'd be long and probably quite boring...but it's all meta, all the time.
For me, I see that distinction as just a natural part of The World as Imagined, and go from there.I suspect that you are thinking like a modernist playing this game. You believe there to be distinction between natural and supernatural as opposed to simply The World as Imagined.
That said, you're right in that an inhabitant of a magical world would see magic as a) much more of a common fact of life, and b) might see it even in places where it isn't.
Lanefan
Last edited: