Multi classing Objections: Rules vs. Fluff?


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Arial Black

Adventurer
Responsibility for PCs making sense is on the players. If the player cannot make sense of, say, a Pal/War multi-class, then don't do it.

But if a player can make sense of it, then multi-class away!

That's how it should be.

But on this thread and others, I see a depressing tendency of, "I can't make sense of it, therefore you are not allowed to do it!"

How dare you stomp on my creativity due to your lack of it!
 

Warpiglet

Adventurer
Responsibility for PCs making sense is on the players. If the player cannot make sense of, say, a Pal/War multi-class, then don't do it.

But if a player can make sense of it, then multi-class away!

That's how it should be.

But on this thread and others, I see a depressing tendency of, "I can't make sense of it, therefore you are not allowed to do it!"

How dare you stomp on my creativity due to your lack of it!

The issue I have is goodness of fit with the DM on the part of players. There should be a discussion. I have no issue if a DM cannot fathom a cleric/warlock. It is in fact their world. Whether or not I play in their world is another matter!

A lot of the hard line "no!" we see is based on what a particular person (DM) thinks about the role of classes in their world. I have no problem with that. But what I have issue with is a pronouncement that a particular class would or should not do a certain thing as a matter of fact...an absolute...

Yuck. I would probably not like that myself...
 

MoonSong

Rules-lawyering drama queen but not a munchkin
The issue I have is goodness of fit with the DM on the part of players. There should be a discussion. I have no issue if a DM cannot fathom a cleric/warlock. It is in fact their world. Whether or not I play in their world is another matter!

A lot of the hard line "no!" we see is based on what a particular person (DM) thinks about the role of classes in their world. I have no problem with that. But what I have issue with is a pronouncement that a particular class would or should not do a certain thing as a matter of fact...an absolute...

Yuck. I would probably not like that myself...

It all comes up to personal opinion. In my world, you have to really study decades to become a wizard -so no getting to multiclass into it-, and it requires all of your attention so no learning any skill or weapon, and the process warps your mind that you no longer are creative -so no multiing into rogue- and you have to do so much ugly stuff that your very soul gets corrupted to the point nobody wants your soul, -so out warlock, cleric or any divine class- and if you had any sorcerer potential, you would have been sacrificed by your master long ago. SO in short in my world wizards cannot be multiclassed at all, and cannot be really good, nor virtuous by any measure.

Of course if I wanted to play in my world I'd have no players, so I avoid shoving this stuff into my player's mouths.
 

Tony Vargas

Legend
It all comes up to personal opinion. In my world, you have to really study decades to become a wizard -so no getting to multiclass into it-, and it requires all of your attention so no learning any skill or weapon, and the process warps your mind that you no longer are creative -so no multiing into rogue- and you have to do so much ugly stuff that your very soul gets corrupted to the point nobody wants your soul, -so out warlock, cleric or any divine class- and if you had any sorcerer potential, you would have been sacrificed by your master long ago. SO in short in my world wizards cannot be multiclassed at all, and cannot be really good, nor virtuous by any measure.
Of course if I wanted to play in my world I'd have no players, so I avoid shoving this stuff into my player's mouths.

I get the impression you maybe don't like wizards that much....

(...ironically, in 3e, the worst thing you could do, as a wizard, was to give up caster levels, so you didn't want to MC, anyway (full-casting PrC, sure), so you'd've just been 'forcing' them to do the optimal thing. )
 

Arial Black

Adventurer
It all comes up to personal opinion. In my world, you have to really study decades to become a wizard -so no getting to multiclass into it-, and it requires all of your attention so no learning any skill or weapon, and the process warps your mind that you no longer are creative -so no multiing into rogue- and you have to do so much ugly stuff that your very soul gets corrupted to the point nobody wants your soul, -so out warlock, cleric or any divine class- and if you had any sorcerer potential, you would have been sacrificed by your master long ago. SO in short in my world wizards cannot be multiclassed at all, and cannot be really good, nor virtuous by any measure.

Of course if I wanted to play in my world I'd have no players, so I avoid shoving this stuff into my player's mouths.

And that's the point. You can have all these ideas about wizards and the reasons why they can't/don't MC, but you made that up! It's not THE TRUTH about either wizards or MCing to anyone else, so it's not a valid reason to stop other players from doing it because they might have come up with just as interesting idea as yours but which allows (or even mandates) MC wizards.

One persons idea should not trump anyone else's.
 


ad_hoc

(they/them)
And that's the point. You can have all these ideas about wizards and the reasons why they can't/don't MC, but you made that up! It's not THE TRUTH about either wizards or MCing to anyone else, so it's not a valid reason to stop other players from doing it because they might have come up with just as interesting idea as yours but which allows (or even mandates) MC wizards.

One persons idea should not trump anyone else's.

The player is free to find another table, or write a novel on their own.
 

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