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That concept doesn't work with the game mechanics, though. Your phrase "So he doesn't." implies that he can, but he can't, because he only has a 5 strength. <br>
See above.
What happens if the PC is charmed or dominated and the NPC(who doesn't know the backstory reasons for the PC's choice) and required to use that visibly tremendous strength that each of those PCs possess? Those concepts are mechanically broken. Much like your 5 int geniuses.
If everybody at the table is on board with the concept (read: "not being a douche") then not only are there always solutions to any situation you can contrive, but finding and roleplaying those solutions is part of the fun. It's only when somebody at the table is determined to prove that another player is having badwrongfun that things gets difficult.
Sometimes I wonder if some of the posters here are simply emotionally scarred from playing with selfish, uncooperative rules lawyers, and are now afraid of anything that might give those players an opening to be disruptive.
Anyway, let's look at what happens:
- Evil NPC charms/dominates strongman who refuses to use his strength
- Evil NPC orders strongman to tear open the bars
- Strongman rolls, with his -4 penalty, and fails. (Or possibly succeeds, in which case the whole table erupts in cheers.)
- Evil NPC first mocks the PC ("I thought you were this Colossus?"), and finally rages impotently against these useless puppets he wastes his precious time dominating.
Where's the problem?
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